This is a parallel GPU based implementation of a Finite Difference-Time Domain (FDTD) Maxwell's equations solver. Shader codes are implemented to offload update calculations to the GPU via standard OpenGL and Cg. Parallelization is accomplished via MPI.
Dashboard and optimization application for Palm m500 OBDII interface to 1997-1998 Saturn/GM EV1 and Chevy S10EV (and related) vehicles.
Image and spectra analysis tool (primarily intended for Raman spectroscopy and Raman confocal microscopy)
UI for Data Acquisition System
Python Granular Dynamics: a Python-based framework for event-driven simulation of granular media.
A C toolkit for computing the statistical mechanics of fermions and bosons.
Plouf is a set of algorithms that solve partial differential equations on sets of connected points. Emphasis is on fluid mechanics and plasma flows.
This project is an open library for the exchange of luminaire's near field measurment data. It takes the form of C function prototypes and of a sample implementation.
FCE stands for Fastest Convolution in the Emirates and is a utility set to perform various types of convolution in the shortest possible time.
Using arduino hardware as a basis create a library of: sensor gathering functions, basic functions for mode changing, etc., functions for data display to serial LCD, datalogging functionalities.
Netlab is an open-source python package for the analysis, modeling, and rendering of complex networks.
User space driver to log data from PICO ADC 11/12 for Linux/Mac.
This is a user space driver to log data from PICO ADC 11/12 for Linux. It has been tested on Linux 32 and 64 and on Mac OS X based on Fink project. You find more information about PICO ADC 11/12 here http://www.picotech.com/discontinued/USB-ADC-11.html. This little driver is based on libusb-0.1 (legacy API) which you can find here http://www.libusb.org.
Visible emission spectra processing utility.
The Orientation Library is a collection of routines for rotation/orientation manipulation. It ranges from general tools to others for crystal orientations. It is written in C and is well-documented. An interactive program enables to run the routines.
runsbml - Pathway Simulation Tool emulates the dynamics of biological pathways by calculating concentrations of biochemical compounds at different times and conditions.
This project offers an uniformized way to interface a extented variety of analog-to-digital conv. chips to a computer that uses Windows. It is written in C as a set of plugin DLLs plus a central interface. The interface is intented to be VB compatible
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Diffraction related calculations in Fortran 2003
full snapshots of CRYSFML code and parts of SXTALSOFT code
Cagliari-Orsay model for anharmonic molecular spectra in 2nd order PT
Given dynamical coefficients and/or derivatives of the ionic potential with respect to normal (harmonic) vibrational modes, compute anharmonic energies and electric dipole-permitted transitions and intensities using nearly-degenerate perturbation theory (i.e. properly accounting for Fermi and Darling-Dennison resonances).
Burkhard Heim's Mass Formula - A collection of programs that calculate the mass of a variety of sub-atomic particles, based on work by the late Burkhard Heim. http://www.heim-theory.com/
USB port base NPN transistor curve tracer.
This is simple USB port base curve tracer for NPN transistors. This curve tracer is build around Microchip's PIC18F4550 MCU and it does not need driver installations and/or any complex software installations.
Custom uav is a complete flight control system in development. The project includes everything required for unmanned flight.
The parallelized FDTD Schrodinger Solver implements a parallel algorithm for solving the time-independent 3d Schrodinger equation using the finite difference time domain (FDTD) method. See the Hosted Apps > MediaWiki menu item for more information.
Unified Environment Handler that sits on OpenGLUT's head, processing collisions, friction, etc, as well as including extended lighting, shading, and anti-aliasing not native to OpenGLUT.
C# multi-platform game engine (GPL)