Hunspell is a spell checker and morphological analyzer library and program designed for languages with rich morphology and complex compounding or character encoding. Hunspell interfaces: Curses, Ispell compatible pipe interface, OpenOffice.org UNO module
Zoomable user interface (ZUI) with file manager, file viewers and more
Eagle Mode is a zoomable user interface (ZUI) with file manager, file viewers, games, and more. This project is about a futuristic style of human-computer interaction, where the user can visit almost everything simply by zooming in. It features a portable C++ toolkit API for developing such ZUIs, and it features the Eagle Mode application, which provides a virtual cosmos with plugin applications. The most important one is the professional file manager with its rich, scriptable command set. It integrates file viewers for most of the common file types, as well as an audio and video player. Furthermore, the virtual cosmos contains a chess game, a netwalk game, a 3D minesweeper game, a world clock, some fractal fun, and a Linux kernel configurator in form of a kernel patch. Eagle Mode runs best on Linux, but there is also a light version for Windows, which lacks some of the plugins.
Character animation system for games and simulations.
SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
Various tools for Brain-Computer Interaction
Within this project we want to provide some tools maybe usable for Brain-Computer Interaction. This is also done in coorporation with bcistandards.org to establish some common ground for standardization processes.
The project aims at Educational Low Cost Motion Capturing techniques, supporting various file formats such as BVH, ASF/AMC, RIB, MEL etc.
Ccide is a Decision Table preprocessor.
Ccide reads a source program, in one of several programming languages, expands all embedded decision tables, and generates the new, expanded source. Ccidew processes C language programs directly. The script, ccide, uses ccidew and m4, to process BASIC, JAVA, CC, C++, BASH, QB, VB, and EX(euphoria), source files containing embedded decision tables. Ccide checks all conditions once and only once, avoiding side effects. Ccide checks tables for conflicts and other errors. Input example: //DECISION_TABLE: // 1 3 2 2 | light == $$ /* 1=red, 2= yellow, 3=green. */ // N - - - | speed == STOPPED // - - Y - | speed == SLOW // - N - Y | speed == FAST // ______|___________________ // X - X - | Stop(); // - - - X | SlowDown(); // - X - - | SpeedUp(); //END_TABLE:
DigEnv is the implementation of various approaches to digital interactive environments, systems and projects, like multi-touch tables, interactive projections and non-conventional input methods.
Displays text or information from a document by rapidly "flashing" short segments on the screen. This has also been called Rapid Serial Visual Presentation (RSVP), and is intended, experimentally, to aid with reading speed and comprehension.
HoloMenu is a C library for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
Demonstration of portable C++ programing technics such as generic programming, late bind, explicit link, animation, sound, etc, using both VBLib (http://sourceforge.net/projects/vblib) and wxWidgets[wxWindows] libraries.
As of Jan 2009, this project and NanoStack 1.x are no longer being actively developed or maintained. Instead there is an effort to add support for Sensinode/cc2430 hardware for the Contiki OS. http://www.sics.se/contiki/
In the scope of this project we provide tools for using the CyberGlove(R) data glove.