A CLR Wrapper for Hunspell Spell-Checker Library.
HyForge for Hypermedia Navigation: browsing and performing with sound, image, video, multimedia libraries.
HyperInteractiveReality[hir] is virtual reality evolved. HiR is a system that allows anyone to do anything. HiR is the interactive representation of ideas via sound, graphics and immersive worlds. A power toolbox for artists and scientists alike. -- more to come soonly!
Java API for controling 1394 Digital Cameras (based on libdc1394: http://sourceforge.net/projects/libdc1394/ for Linux, and on: CMU 1394 DC http://www-2.cs.cmu.edu/~iwan/1394/ for Win32). On Top of the library comes a RCP plugin and a JMF capture dev
Augmenting other natural interfaces namely handwriting, speech recognition to input Indian language characters to the computer. Speech synthesis is also provided to read out local language text.
IO Kontrol is a simple USB driver that accepts 24 port digital inputs.
BCI allowing to control computer by thought. Thanks to OpenViBE, it analyses electrical signals emitted by the brain in order to interact with the computer. It is primarily intended for people with reduced mobility, allowing more autonomy.
Ice-9 is an IceWM extention based on an experimental new paradigm in keyboard-driven spatially-oriented menus. It promises to increase speed of mouse-free navigation for power users and to improve desktop access for visually and fine-motor impared users.
A hardware extention to flight simulators with support for motion control.
InTml is a language and tools for Virtual and Mixed Reality development. It adds a component-based, reusable architecture to MR apps on top of open technologies such as VRJuggler, VRPN, and OpenSG. Soon: C++ and Java distributions, eclipse plugin.
incasys is human machine interface for X-ray microanalysis on the Scanning Electron Microscope.
Three-dimensional file manager written in OpenGL to display the folders and their heirarchical in a more intuitive three-dimensional setting. Supports custimization of breadth, depth, colors, etc. Simple filtering capabilities as well.
It is a game engine that provides a graphic, a physic and a special interaction engine. The software captures the image of players with the webcam, processes it and gives you position of players in real world and the analysis of their expressions.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
iROS is a meta-operating system for technology-rich "interactive rooms". The core components (Event Heap, DataHeap, iCrafter) provide communication, data storage, and service management for an iRoom.
A basic (uncalibrated) hearing test program.
JPPL is an experimental, exploratory project aiming at the target of geting better (written) language analyzing software.
K8055 User Interface is a Mac OS X based Cocoa application for controlling the Velleman K8055 USB interface. Included is a static library which can be used for developing other applications and closely replicates the Velleman Windows .DLL functions.
Bundle of 2 softwares (extractor and merger). Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local network. The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view. The merged skeletons are broadcasted in OSC. This project is based on Melon: https://sourceforge.net/projects/kinect-melon/ [!] > requires OpenNI & NITE 1.5
Kbdz (KeyboardZ) is a realtime events framework, dedicated to audio. It allows to tranform linux event devices to midi controller, to perform transformation (mapping) on the events. It will implement ODL (Osc Discovery and Learn protocol)
This interactive floor consists of a vertical video projection focused towards the floor. An infrared camera detects the presence of any object appearing in the scene. These objects may interact, by its position and movement, with the projection.
Windows software for fast instrumentation and control systems
KineticaRT allows you to build software instrumentation and control systems with fast screen updates, adaptable graphics and easy configuration. It supports simultaneous display and configuration while running. Using it, you can animate meters, gauges, trend graphs and many other items accurately and effectively. KineticaRT achieves its principal design aims of speed and usability by means of configurable display objects - inherently faster than animated user-drawn graphics. Easy to use on-line drawing and editing - shortens time from concept to completion KineticaRT's single combined development and run-time environment offers on-line screen modification - password protected to prevent unauthorised or accidental changes. Immediate feedback of the effect of changes made during screen development. No need to switch between edit and run-time sessions - improves productivity. Download and read the help file to learn more.
IRC bot based on the concept of (re-)loadable user-coded Lua modules, editable by anyone, which handle all the bot's functions. The project's main goal is to create a full written-language interface with no special predefined commands.
A color sonification device for navigation and classification
The Kromophone is a color-to-sound sensory substitution device. It was designed with the tasks of navigation, object, and environmental navigation in mind.
LBP implementation in multiple computing platforms (ARM,GPU, DSP...)
The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014