CLISP is a portable ANSI Common Lisp implementation and development environment by Bruno Haible. Interpreter, compiler, debugger, CLOS, MOP, FFI, Unicode, sockets, CLX. UI in English, German, French, Spanish, Dutch, Russian, and Danish.
The GNU Prolog native compiler
GNU Prolog is a free implementation (under GPL) of the logic programming language PROLOG. It can compile to native machine code which is extremely fast in execution. Another feature is the included constraint solver.
Universal CNC (Computer Numerical Control) system with accompanying communication and graphics libraries
An open source set of embedded software libraries in C, C++ and Assembler for robotics programming, targeting controllers using Motorola 68K/ColdFire & PowerPC micros. The initial target is the 68332-powered Mini RoboMind controller (www.robominds.com)
A 2D tile-based cross-platform RPG engine. (moved to https://github.com/salviati/eversion)
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
It moves by itself inside networks like virus infection & plagues, it is being written to solve computer virus problem drastically and responsibly. It is legal, free and open for public domain to improve W3 ICT Security.
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
The intent is to create an A.I. Child growing up in a 3d environment that is able to recognize factors such as smell, taste,touch, etc, and is anatomicly correct with cells and dna structures
‘intelliworm’ is a prototype simulation of a Intelligent Species of a common earth worm,which inherits human like decision making capabilities through Neural Network intelligence representation,all developed by integrating .NET with Lisp and Yacc.
K is a C++ library featuring Genetic Programming, cryptography, 64 bits arithmetic, cross-platform macros and unicode conversion routines. It compiles on NewtonOS, Mac < X, Unix and Windows and it makes little use of C++ templates.
This is a city simulation engine based on DB/SQL with other components, don't know about the AI part yet, wish for some help about it.
The purpose of this project is to engineer modular software and electronic components, from which it is possible to assemble an intelligent PC-based mobile robot suitable for home or office environments.
Multi Expression Programming is a genetic programming method that encodes multiple solutions. It aims to solve difficult problems like classification or symbolic regression.
Voice interface to drive your operating system
A project to make an Open Source Artificial Intelligence program.
Qualife is the life emulation engine. Engine is based on catastrophe theory and enhanced analythis of video, audio and collision input. Includes human AI, animal AI, anomalous AI. AI can work in standalone, team and slave mode.
Robocup MSL is the mid sized league of robocup www.robocup.org. This site has been assembled to assist in sharing Robocup MSL resources for whichever teams wish to do so. Team Leaders please contact an admin to post your code.
The goal of this project is the implementation of a robust, flexible video server for RoboCup (An international research initiative aimed at building teams of robots that can play soccer).
This project is a project to make a small robot using Linux as the OS.
This a software system for a Robotic Rover. The main purpose is to control the rovers drive system, modules, and autonomous functionality using VR glove gestures interpred by an artificial Neural Network.<br><br> irc.freenode.net #mars-society
Simontacchi is a Winboard/UCI compatible chess engine that intends to grow via development community involvement. The goal of the project is to create a chess engine that rivals the strongest commericial and amateur programs.
Your language to speak with all.
This project has the language data for spel, the main new codebase is at: https://gitlab.com/liberit/pyac A computer programming language using human language syntax for human-to-human and human-to-computer communication with high precision, supporting many languages. Currently has alpha prototype support for analytic versions of the UN languages English, Mandarin Chinese, Spanish, Arabic, Russian and French as well as a bunch of others in addition to the core mwak language. The alpha IDE is at http://spel.sourceforge.net/src/web/spel.html (wait for it to finish loading before clicking "translate") Since it is early prototype, it's not easy to use, If you are interested, join the mailing list. latest code is in the git repository.
This intends to be the combination of the best things on the best RTS games me and my pals have played overtime. The A.I. will also be special, very human.