3D modeler, 3D game maker, 3D demo maker
3D modeler, 3D game maker, 3D demo maker. A powerfull tool to modelise and create games. Scripting language allows you to code interactions in pseudo-C with the animation and synthetize your own rendering with own-made shaders. The cross-platform project WIN32/MACOSX10.6/LINUX/iOS/ANDROID runs with player/editor. Android .NED Player (install APK and "open with" options with file managers) .APK generator for Android. Support for: Direct3D9 and ShaderModel3. Direct3D10 and ShaderModel4. Direct3D11 and ShaderModel5. OpenGL and GLSL. GLES and GLES20. METAL for OSX and iOS. Added partial compilation of scripts, Intel x86/64 and ARMv7/ARM64. Full port for Linux (Ubuntu/wxWidgets(Gtk3)). iOS .NED Player (with XCode) (only GLES20) Windows Phone 8.1+. Runtime for error management in scripts. WEB update detection and full module management. Support for Retina and 4K UHD. Spotlights and with mapping. Sculpt faces. .blend .dae support. Latest release : 18.104.22.1688
It's possible for machines to become self-aware.
We believe that it's possible for machines to become self-aware, but may not exhibit human-like thought processes. This project is a quest for conscious artificial intelligence. We will develop prototypes while we go for our main goal. Our steps will be 1) Develop a Learning/Predictive Module. 2) Develop a Planning Module based on the learning/predictive module. 3) Develop a Plan Optimization Module so plans built in the previous module can be optimized. 4) Develop a Decision Making Engine based on previous planning. 5) Develop prototypes of the artificial creature. 6) Publish some academic papers. And there is the video: http://www.youtube.com/watch?v=qH-IQgYy9zg Above video shows a popperian agent collecting mining ore from 3 mining sites and bringing to the base. At the time the agent is born, it doesn't know how to walk nor it knows that it feels pleasure by mining. He has tact only (blind agent). The video shows learning, planning, executing and optimizing plans.
People Localization and Tracking for HomE Automation
PLaTHEA is a stereo vision based indoor localization and tracking system. The system acquires a stereo video stream from different kind of input devices included not-synchronized network cameras. An usage tutorial for an older is provided at http://www.dis.uniroma1.it/~leotta/demos/plathea/plathea.html. Please use the last version of the executable with the tutorial.
Chat bot and free roaming AI in batch
Included in this project is a simple chat bot, a battle AI, and a swarm based free roaming AI.
Personal desktop assistant at your service, master. ;)
Sarah is your personal desktop assistant. She can browse the web, alert you to incoming emails, chat and so much more.
Texas Holdem Poker AI
Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
Virtual Actor Demo Implementation
This is the Baker College, intern-developed application for running bots as avatars in Second Life, OpenSim, etc. It relies on Program# for AIML processing and libOpenMetaverse for the SL browser functionality.
Pythia is a natural language question answering system, which uses Speech Recognition and Text To Speech technologies to communicate with the user.
Aims to enable researcher to tap in to mobile computing capability
This is a software agent based computing program that will enable researchers and other users to tap in computing power of machine available by sharing work load on the fly with zero configuration on network & resources A self organizing agent program that will understand network and its resource. where as the only job left to researcher is to split up jobs in several chunks of programs either parallel or sequential jobs and go issue the job (A visual Modeler or Scripting support need to be yet designed) Software agents will automatically manage the rest or resource management, sharing , cloning of tasks etc. new resources can be added and removed from the system on fly; in layman terms the project will create an agent program that enable sharing & execution of program among all the available resources whether it be desktop, laptop, pda . thereby one can accelerate research to the very extent of resource availability with out bothering about anything... C++11v Upcoming.
Multi Agent Roundbased Simulator
MARS (Multi Agent Roundbased Simulator) is a simulator for Multi Agent systems written in java. It sets up on the eclipse platform and is realized as a set of plugins. It was started as a project-group at University of Paderborn in 2010. At the moment there is a second project-group using MARS. The german documentation of first group can be found at http://www.cs.uni-paderborn.de/fileadmin/Informatik/AG-Kleine-Buening/files/ws11/pg-agents-2/Abschlussdoku-pg-1.pdf If you want to start MARS, check out all eclipse projects and run "gui.product" as Eclipse Application from the "de.upb.agents.gui" project. You can also download the Application for your OS and just start it. Further documentation will follow here. (project was started at sourceforge only two days ago) Feel free to write us or post your feedback and suggestions here.
A simulator for self-organizing video replication and more
Multimedia consumption at social events - if available - can be considered as a complex problem. People use their smart phones and tablets to take pictures and videos, leading to a high number of production places. If we enable those visitors to share their content at the event, new challenges emerge. Visitors move, go online and offline, and build a dynamic network. One can say a complex adaptive network emerges, with all its problems. We tackle these problems by introducing a bio-inspired algorithm, which lets the content place itself where it is needed. It is robust, scalable and adaptive. The transport path of content is exploited to replicate content and limited storage space is handled by clean-up mechanisms. We implemented a simulator to show the algorithm's performance and to test its behavior under real circumstances. It is easily extendable to support several new scenarios or changes to the algorithm (see replication and client models).
SMILE = Speech & Music Interpretation by Large Space Extraction openSMILE is a fast, real-time (audio) feature extraction utility for automatic speech, music and paralinguistic recognition research developed originally at TUM in the scope of the EU-project SEMAINE, now maintained and supported by audEERING.
A simple HTN-planner written in C#
C# HTN-Planner (CHP), a simple HTN-Planner written in C#. A domain-independent automated planning system based on ordered task decomposition, similar to SHOP2. It includes a Microsoft Visual Studio project (CHP) and a Unity3D project (CUHP), both with some examples. It is inspired by Dana Nau's Pyhop implementation and the book Automated Planning: Theory and Practice by Malik Ghallab et al.
Advanced Resource Management System for Clouds
ARMS (aka armedcloud) is an Advanced Resource Management System for cloud operators, which provides them with a powerful and versatile resource management tool with novel concepts and approach to the optimal resource allocation problem in clouds. ARMS is a research project by Asha Joseph. It is designed as a distributed agent based resource management system, that includes advanced algorithms to provide an intuitive method for the cloud operators to handle the heterogeneous physical hosts in the cloud. Highly scalable by design and simple enough to understand and get started even for small private clouds, ARMS aims to be the best of its kind of tools available freely. ARMS has a well researched design as its foundation. Working prototype implementation is ready. ARMS uses the powerful libvirt library (http://libvirt.org) for hypervisor agnostic VM management. The fully functional prototype is implemented in Qt so that it can support all popular operating system
Artificial Intelligence Research & Development Project
This project aims to test Distributed Artifitial Intelligence in a urban traffic light control. GlobalSyncLocal is used to interact with the SUMO simulator through the TraSMAPI.
Outdated - Please visit: https://github.com/SpaceGroupUCL/Depthmap or http://www.depthmap.org/ Depthmap is a single software platform to perform a set of spatial network analyses designed to understand social processes within the built environment. It works at a variety of scales from building through small urban to whole cities or states.
The Mobile Autonomous Robot Simulation Framework assists in building the applications to simulate an Autonomous Mobile Robot, its interaction with the environment, behaviors and also its sensors, actuators and locomotion mechanism.
Detect all the "important" files from your computer.
The main aim of this project is to design and develop a mechanism that can find all the “important” files inside a computer.
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...