It's an implementation of the A* algorithm together with a grid processor which pre-processes 8-bit bpm graphic files using a variable resolution and an SDL user interface to test it.
A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
Machine Learning approach to Go
ACT-CV provides an easy to use interface between visual objects on the computer screen (or another video source) and a cognitive modeling tool.
Ai ant sim is a simulator of ants and colonies interacting.
This project aims to develop a "natural natural language interface" (an interface in a spoken natural language with a bit of flexability on the input) to control an AIBO ERS-7 robot dog.
Simple program for artificial neural network users. Right now the program can manipulate with Feed forward back propagation network.
Advanced Resource Management System for Clouds
ARMS (aka armedcloud) is an Advanced Resource Management System for cloud operators, which provides them with a powerful and versatile resource management tool with novel concepts and approach to the optimal resource allocation problem in clouds. ARMS is a research project by Asha Joseph. It is designed as a distributed agent based resource management system, that includes advanced algorithms to provide an intuitive method for the cloud operators to handle the heterogeneous physical hosts in the cloud. Highly scalable by design and simple enough to understand and get started even for small private clouds, ARMS aims to be the best of its kind of tools available freely. ARMS has a well researched design as its foundation. Working prototype implementation is ready. ARMS uses the powerful libvirt library (http://libvirt.org) for hypervisor agnostic VM management. The fully functional prototype is implemented in Qt so that it can support all popular operating system
ARTIcomm (ARTIFICIAL communities) – project for developing communities of intelligent embodied agents with artificial neural networks using evolutionary algorithms.
Graduation project involving a modification of the Surgarscape agent-based model to fit custom script-based behaviour for agents, as well as graphic environment import and modifiable event-driven monitoring of agent interactions.
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature". Animants aim to simulate the behaviour of living animals.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
Artifical World simulator, it simulate virtual 3D world and execute IA programs. It have API for programming IAs in C++. it use Irrlicht as 3D engine.
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
A software implementation of the famous "robot soccer" projects. This software allows programmers to code robot AIs directly in C++ and see their team compete against others on a simulated field.
Biologically Inspired Agent aRchitecture
BIAR (Biologically Inspired Agent ‘Rchitecture) is intended to be a flexible and intuitive AI simulation framework (primarily for embodied agents) implementing a high-level AI design which resembles the structure of real living creatures.
This is an uncompiled library of artificial intelligence, and a text interpreter.
Benkyo Numeric Tool is a program that solve many kinds of numeric problems, such as ODE, Artificial Neural Network, DFT, etc. It uses for bignums the GMP/gmpMath library and offers an script language for users to write their own numeric programs.
Agent-based framework for Artificial Life and Complex Systems
BitBang is an agent-based simulation framework, best suited for complex systems or artificial life research. It is developed with ease of integration in mind, allowing the interplay with existing 3D and physics engines.
Blackboard implements a lightweight, portable tuple space suitable for multi-agent system and distributed component design. Supports implicit invocation via content-filtered asynchronous events, blocking call semantics, and shared memory messaging.
BlueWar is a 3D Multiplayer Real-Time Strategy Game (RTS) that features a futuristic combat on the surfaces of various planets in the universe.
Brainless is a winboard/xboard chess engine developed in C++.
The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
C++ Fuzzy Logic Programming Library - For problem solving in the fuzzy logic domain. It has an object oriented API well suited to C++ syntax for direct inclusion in source code. Portable to platforms that support the C++ STL.