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SISC is an extensible Java based interpreter of the algorithmic language Scheme. SISC uses modern interpretation techniques, and handily outperforms all existing Java interpreters (often by more than an order of magnitude).
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RPGCalc is a calculation engine designed to allow user/developers to model RPG systems and create tools like GM assistants and character generator. Using Scheme for math and XML+Xpath for data and structure any system can be modeled.
A Windows native distribution of Bigloo, a Scheme system that includes an optimizing compiler generating C code, Java classes and .NET CIL files as well as an interpreter.
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This project is a framework (i.e., library) for Mac OS X applications to link in. It provides plots of data together with the supporting machinery (objects inheriting from NSDocument, for example) that
applications can use to manipulate the plots.
StorySGML/StoryEdit are tools to aid masters and players in the creation, documentation and publishing of RPG/LARP stories. Bases on a SGML documents and includes tools for processing them into different formats, and a Web UI (StoryEdit) in PHP/Postgres.
The official software package for Vietnamese voice support in the Festival speech synthesis system (text-to-speech). This voice is developed (and owned) by Pham Thanh Nam.
A scheme interpreter written in C# for .NET/Mono. The focus is on embedability: the ability to add and customise scheme as a scripting language for new and existing .NET projects.
Features: R5RS implementation, embeddable, highly customisable.
Programming Language much like C with some java like elements implimented in scheme*. Purely for learning, though you can write a few programs with it. Written in DrScheme.
This project provides source to accompany the On Scheme (http://pschombe.wordpress.com/) blog. For descriptions of the function of individual files please visit the blog.
festival-te synthesizes text in Telugu language into speech using Festival TTS. The package provides the supporting modules required to use festival for Telugu. It includes modules for text/lexical analysis and intonation/duration prediction for Telugu.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
`Autotemplate' is a document's templates library manager. Users can use, and overload the default templates library ; also easely create new templates. A template can here be define as a specific files hierarchy, defined with rules and parameters.
Programming language designed to be extensible, like LISP but even more so. End result will be similar to Haskell, Scheme, and Python. Extensibility will help with designing a good language.