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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
The goal of this project is to provide a platform for simulating biological aging and evolution of the population. The simulation is done using Penna bit-string model. Its based on the mutation accumulation theory.
a web server written in gambit/scheme that implements push technology and abstracts it trought actor model, implements too a compiler of yera, a language to describe gui in terms of functional reactive programming.
guileplayer is a Scheme binding for libplayerc - the Player client library, part of Player/Stage project. It can be used with guile (GNU Scheme interpreter) version 1.6 or later.
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
Powerful cloud-based licensing solution designed for fast-growing software businesses.
A single-point of license control for desktop, SaaS, and mobile applications, APIs, VMs and devices.
10Duke Enterprise is a cloud-based, scalable and flexible software licensing solution enabling software vendors to easily configure, manage and monetize the licenses they provide to their customers in real-time.
A declarative logic programming system with first-class relations
embedded in a pure functional subset of Scheme. The system has true
unions, fair scheduling, lexically-scoped logical variables,
set-theoretical semantics, high performance without cuts
Secure and customizable compute service that lets you create and run virtual machines.
Computing infrastructure in predefined or custom machine sizes to accelerate your cloud transformation. General purpose (E2, N1, N2, N2D) machines provide a good balance of price and performance. Compute optimized (C2) machines offer high-end vCPU performance for compute-intensive workloads. Memory optimized (M2) machines offer the highest memory and are great for in-memory databases. Accelerator optimized (A2) machines are based on the A100 GPU, for very demanding applications.
Cassowary is an incremental constraint solving toolkit that efficiently solves systems of linear equalities and inequalities. Constraints may be either requirements or preferences. Re-solving the system happens rapidly, supporting UI applications.
Logprocessor is a tool for analyzing log files in a rigorous and reliable way. You write a command file and the log file can be run though the tool resulting in pass/fail.
Java based multi-agent platform built on an organizational model (agent, group, role). MadKit provides general agent facilities (lifecycle management, message passing, distribution, ...), and allows high heterogeneity in agents.
WiLiKi is yet another Wiki-clone suitable for intra-net collaborative work in multilingual environment. The features include multiple back-end databases, permission and version control, and easy access from other programs.
Creates a set of icons with numbers or letters in the center when given a base icon. Useful for creating a set of icons that can be used in conjunction with the Google Maps "My Maps" feature. Scripts run under GIMP.
A set of Eclipse plugins for the Scheme programming language. Features a powerful, fully extensible S-expression-based editor. Integrates seamlessly with any Scheme interpreter.
This is a port of several development tools for Freescale M68HC08/HCS08 embedded microcontrollers families. Currently work is focused on binutils (as,ld), gdb and sim port. GCC, newlib, etc. porting will start after finishing the main as/ld support.
CHAMP Animation Making Program, as its name suggests, aims to be a usable animation program primarily for GNU/Linux. It's currently being developed only by me (Thomas Clark), and is being written in C++. At the moment, CHAMP is not finished.
"Many Games" is a system for creating and running a nearly endless
number of user-defined (or downloaded) games in a graphical
system. It will support games, such as checkers, tetris, solitaire,
breakout, and almost any other two dimensional game.
foo is a sound synthesis framework which provides high-level
abstracted ways of creating and manipulating sounds via a scheme
language interface. foo is designed for highest audio quality rather
than highest performance.