Showing 2 open source projects for "timing"

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    Gameboy

    Gameboy

    Full featured Cross-platform GameBoy emulator by Rust

    ...The project emphasizes core components such as CPU instruction decoding, memory management, and basic graphics rendering, providing insight into how the original hardware operates. It is often used as a learning tool for understanding low-level system emulation, including timing, interrupts, and cartridge handling. Compared to more advanced emulators, it may lack full feature parity or optimization, but it compensates with readability and conceptual transparency. Its modular structure allows developers to extend or modify individual components for experimentation.
    Downloads: 0 This Week
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  • 2
    hyperfine

    hyperfine

    A command-line benchmarking tool

    ...Constant feedback about the benchmark progress and current estimates. Warmup runs can be executed before the actual benchmark. Cache-clearing commands can be set up before each timing run. Statistical outlier detection to detect interference from other programs and caching effects. Export results to various formats: CSV, JSON, Markdown, AsciiDoc. Parameterized benchmarks (e.g. vary the number of threads). Cross-platform. Hyperfine will automatically determine the number of runs to perform for each command. By default, it will perform at least 10 benchmarking runs and measure for at least 3 seconds. ...
    Downloads: 0 This Week
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