Showing 8 open source projects for "shaders"

View related business solutions
  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
    Start Free
  • Paessler: Easy to Use With Enterprise Power. Free Trial Icon
    Paessler: Easy to Use With Enterprise Power. Free Trial

    A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.

    You shouldn't have to choose between a monitoring tool that's easy to use and one that's powerful enough for a complex environment. PRTG's low-code interface lets any admin build dashboards, set alerts and monitor devices without scripting, while custom sensors and full API access are there when your team needs deeper control. One platform, no compromise. Download a free 30-day trial now.
    Get Free Download
  • 1
    rspirv

    rspirv

    Rust implementation of SPIR-V module processing functionalities

    rspirv is a Rust-based parser, builder, and disassembler for SPIR-V, the intermediate binary format used in Vulkan and OpenCL for shaders and compute kernels. It’s part of the gfx-rs ecosystem, a suite of graphics tools aiming to provide cross-platform rendering capabilities in Rust. rspirv enables manipulation and inspection of SPIR-V modules, which is useful in shader compilers, graphics drivers, and development tools for low-level GPU programming. The library strictly follows the SPIR-V specification and is used in projects that need to generate, analyze, or modify shaders dynamically.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!)....
    Downloads: 10 This Week
    Last Update:
    See Project
  • 3
    Smelter

    Smelter

    Toolkit for real-time, low latency, programmable video, audio mixing

    ...It lets developers combine media from different sources into a single video output, live stream, or interactive media experience. The project is useful for apps that need dynamic layouts, overlays, text, custom shaders, embedded websites, and live multimedia transformations. Smelter provides React components that make programmable composition easier to express in familiar UI code. It can support workflows such as livestreaming, video conferencing, broadcast tools, virtual events, live shopping, and custom media production systems. Its main value is giving developers a flexible composition engine for real-time media instead of forcing them into fixed video layouts or manual production tools.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    tachyonfx

    tachyonfx

    Effects and animation library for Ratatui applications

    tachyonfx is a Rust-based animation and effects library designed specifically for terminal user interfaces built with the Ratatui ecosystem, enabling developers to add visually rich transitions and dynamic behavior to text-based applications. It introduces a composable system where complex animations can be created by layering and combining smaller, reusable effects, similar to how shaders or animation pipelines work in graphical environments. The library focuses on enhancing the visual expressiveness of terminal applications, which are traditionally static, by introducing motion, interpolation, and smooth transitions between UI states. TachyonFX integrates deeply with Ratatui’s rendering model, allowing developers to apply effects to widgets, layouts, or entire scenes without rewriting core UI logic. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
    Start Free
  • 5
    three-d

    three-d

    Makes it simple to draw stuff across platforms (including web)

    ...The library leverages modern graphics standards such as OpenGL and WebGL to deliver high-performance rendering across platforms, including browsers and desktop applications. It includes built-in support for common 3D concepts such as meshes, textures, shaders, and scene management, enabling developers to create complex visual applications with minimal boilerplate. three-d also emphasizes ease of use by providing a clean API that abstracts away low-level details while still allowing customization when needed.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    bevy_retrograde

    bevy_retrograde

    Plugin pack for making 2D games with Bevy

    Bevy Retrograde is a plugin for the Bevy game engine that helps developers build retro-style 2D games with pixel-perfect rendering, low-resolution output, and input abstraction. It simplifies the creation of NES- or SNES-era aesthetics while integrating tightly with Bevy’s ECS and rendering systems.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    ...It is meant to be used for 2D and 3D, with various utilities for both types of games. It should be beginner friendly but also allow more advanced uses such as custom render passes and GLSL shaders. Thanks to the Rust programming language, Amethyst uses all CPU cores to run its internals and logic. A lot of optimizations have yet to be done, but the current status is already showing great potential. Amethyst is open source and free software. You can use, read, modify, distribute its source code under the permissive MIT and Apache 2.0 licenses.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    glium

    glium

    Safe OpenGL wrapper for the Rust language

    Glium is a safe OpenGL wrapper for the Rust programming language, aiming to combine the low-level control of OpenGL with Rust's safety and concurrency features. It provides an idiomatic Rust API for OpenGL functions, ensuring that graphics programming is both safe and efficient. Glium abstracts many of the unsafe aspects of OpenGL, reducing the likelihood of runtime errors and crashes.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next