Showing 4 open source projects for "pixels"

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  • 1
    terminal-browser

    terminal-browser

    A browser that runs directly inside your existing terminal

    Terminal Browser is a graphical Chromium-based web browser that runs inside an existing terminal session. It renders browser pixels through terminals that support the Kitty graphics protocol, including Ghostty, Kitty, cmux, and compatible VS Code environments. Electron’s offscreen rendering API captures Chromium output directly from the GPU for smooth display. Mouse, keyboard, scrolling, and trackpad input are translated into browser events, with a background Swift component handling signals the terminal cannot expose. ...
    Downloads: 12 This Week
    Last Update:
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  • 2
    Sprite Fusion Pixel Snapper

    Sprite Fusion Pixel Snapper

    A tool to snap pixels to a perfect grid

    Sprite Fusion Pixel Snapper is a utility designed to eliminate sub-pixel rendering issues that often arise in pixel art, UI icons, and 2D sprite graphics when displayed on screens with high DPI or during motion animations. The tool works by adjusting sprite rendering coordinates and texture sampling so that every pixel aligns cleanly to the screen’s pixel grid, avoiding blurring, distortion, or unintended smoothing artifacts. This is especially important in pixel art games, retro-styled...
    Downloads: 8 This Week
    Last Update:
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  • 3
    Fish Folk: Jumpy

    Fish Folk: Jumpy

    Tactical 2D shooter in fishy pixels style. Made with Rust-lang

    Fish Folk: Jumpy is a tactical 2D shooter, played by up to 4 players online or on a shared screen. Aim either left or right; the rest is up to clever movement and positioning in this fish-on-fish brawler. Jumpy runs in the browser. You can play a web demo to try out the game, without needing to install anything on your computer. We recommend using the Chrome browser or other derivatives for best performance, or if you have issues with other browsers.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Forma

    Forma

    An efficient vector-graphics renderer

    ...Forma provides both CPU (software) and GPU (hardware) backends, relying on Rust’s SIMD auto-vectorization, Rayon for multithreading, and WebGPU (wgpu) for hardware acceleration. The renderer processes Bézier curves, line segments, and pixels through stages of flattening, rasterization, sorting, and painting, updating only changed tiles for efficiency. This design allows Forma to render complex vector scenes—such as large-scale SVGs—at interactive frame rates even on CPUs.
    Downloads: 0 This Week
    Last Update:
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