Showing 7 open source projects for "gba game engine"

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  • 1
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state...
    Downloads: 7 This Week
    Last Update:
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  • 2
    ggez

    ggez

    Rust library to create a Good Game Easily

    ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading, and event handling, but finer details and performance characteristics may be different than LÖVE. ggez is not meant to be everything to everyone, but rather a good...
    Downloads: 1 This Week
    Last Update:
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  • 3
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). Important...
    Downloads: 0 This Week
    Last Update:
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  • 4

    ZAPH

    Tools and Z80 engine for creating adventure games.

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
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  • 5
    TensorBase

    TensorBase

    TensorBase is a new big data warehousing with modern efforts

    TensorBase hopes the open source not become a copy game. TensorBase has a clear-cut opposition to fork communities, repeat wheels, or hack traffic for so-called reputations (like Github stars). After thoughts, we decided to temporarily leave the general data warehousing field. For people who want to learn how a database system can be built up, or how to apply modern Rust to the high-performance field, or embed a lightweight data analysis system into your own big one. You can still try, ask...
    Downloads: 0 This Week
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  • 6
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    Data-driven game engine written in Rust. Amethyst uses a rigorous Entity Component System (ECS) architecture to organize game logic. This abstracts away some of the parallelism work, allowing easier exploitation of multi-threading in games. The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe. Amethyst uses gfx-rs to render graphics with Vulkan or Metal. It is meant to be used for 2D and 3D, with various utilities for both...
    Downloads: 1 This Week
    Last Update:
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  • 7
    Coffee

    Coffee

    An opinionated 2D game engine for Rust

    Coffee is an opinionated 2D game engine focused on simplicity, explicitness, and type-safety. Declarative, type-safe loading screens with progress tracking. Built-in debug view with performance metrics. Explicit, easy-to-use, hardware-accelerated 2D graphics API. Multiplatform support leveraging OpenGL, Vulkan, Metal, D3D11, and D3D12. To get started, implement the Game trait. Then, call Game::run with some WindowSettings to run your game. Draw your game with an explicit 2D graphics API. Load...
    Downloads: 0 This Week
    Last Update:
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