Showing 7 open source projects for "fighting game engine"

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    Holistically view your business data within a single solution.

    For IT service providers and MSPs that need a data platform to manage their processes

    BrightGauge, a ConnectWise solution, was started in 2011 to fill a missing need in the small-to-medium IT Services industry: a better way to manage data and provide the value of work to clients. BrightGauge Software allows you to display all of your important business metrics in one place through the use of gauges, dashboards, and client reports. Used by more than 1,800 companies worldwide, BrightGauge integrates with popular business solutions on the market, like ConnectWise, Continuum, Webroot, QuickBooks, Datto, IT Glue, Zendesk, Harvest, Smileback, and so many more. Dig deeper into your data by adding, subtracting, multiplying, and dividing one metric against another. BrightGauge automatically computes these formulas for you. Want to show your prospects how quick you are to respond to tickets? Show off your data with embeddable gauges on public sites.
  • Activity and Facility Management Software Icon
    Activity and Facility Management Software

    Built for Parks and Recreation Departments

    Sportsman Web is an All-in-One, Cloud-Based, Parks and Recreation Management tool built for Parks and Recreation. Online Registration and Reservation, Patron Accounts (Free custom site), Memberships, Patron Communication, Customizable POS, Payments, touchless entry, League Scheduling with Coaches Portal, Camp/Daycare, Check In/Out, Reporting, Document Management, Attendance, Inventory, Golf and Controlled Access . Accessible on ALL Devices. Dedicated Local Support.
  • 1
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state...
    Downloads: 4 This Week
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  • 2
    ggez

    ggez

    Rust library to create a Good Game Easily

    ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading, and event handling, but finer details and performance characteristics may be different than LÖVE. ggez is not meant to be everything to everyone, but rather a good...
    Downloads: 0 This Week
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  • 3
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). Important...
    Downloads: 0 This Week
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  • 4

    ZAPH

    Tools and Z80 engine for creating adventure games.

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
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  • R3 Contract Management for GovCon Icon
    R3 Contract Management for GovCon

    Designed to meet the unique needs of Federal Government Contractors.

    R3 Contract Management for GovCon is a practical, flexible, and affordable software solution designed specifically for small to mid-size Federal Government Contractors. It provides you with a centralized contract management system. This gives you greater control over your contracts, reduces risks, increases your effectiveness and provides you with cost savings from increased productivity.
  • 5
    TensorBase

    TensorBase

    TensorBase is a new big data warehousing with modern efforts

    TensorBase hopes the open source not become a copy game. TensorBase has a clear-cut opposition to fork communities, repeat wheels, or hack traffic for so-called reputations (like Github stars). After thoughts, we decided to temporarily leave the general data warehousing field. For people who want to learn how a database system can be built up, or how to apply modern Rust to the high-performance field, or embed a lightweight data analysis system into your own big one. You can still try, ask...
    Downloads: 0 This Week
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  • 6
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    Data-driven game engine written in Rust. Amethyst uses a rigorous Entity Component System (ECS) architecture to organize game logic. This abstracts away some of the parallelism work, allowing easier exploitation of multi-threading in games. The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe. Amethyst uses gfx-rs to render graphics with Vulkan or Metal. It is meant to be used for 2D and 3D, with various utilities for both...
    Downloads: 1 This Week
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  • 7
    Coffee

    Coffee

    An opinionated 2D game engine for Rust

    Coffee is an opinionated 2D game engine focused on simplicity, explicitness, and type-safety. Declarative, type-safe loading screens with progress tracking. Built-in debug view with performance metrics. Explicit, easy-to-use, hardware-accelerated 2D graphics API. Multiplatform support leveraging OpenGL, Vulkan, Metal, D3D11, and D3D12. To get started, implement the Game trait. Then, call Game::run with some WindowSettings to run your game. Draw your game with an explicit 2D graphics API. Load...
    Downloads: 0 This Week
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