Showing 11 open source projects for "emulator"

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  • 1
    Gopher64

    Gopher64

    Highly compatible N64 emulator

    Gopher64 is a modern, cross-platform Nintendo 64 emulator focused on high compatibility and performance. It aims to accurately reproduce the behavior of the original hardware while providing enhancements that improve the user experience. The emulator includes features such as graphical upscaling, shader support, and netplay for online multiplayer sessions. It supports homebrew applications alongside commercial titles, making it useful for both players and developers. gopher64 also offers tools like save states and cheat support to extend gameplay flexibility. ...
    Downloads: 201 This Week
    Last Update:
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  • 2
    Rio Terminal

    Rio Terminal

    A hardware-accelerated GPU terminal emulator

    Rio is a hardware-accelerated GPU terminal emulator built with Rust and WebGPU. It is designed to run across desktops and browser-oriented environments while keeping performance and usability at the center of the experience. The project supports modern terminal expectations such as 24-bit true color, tabs, split panes, font ligatures, and terminal graphics. Rio can display images through protocols such as Kitty, iTerm2, and Sixel, which makes it more capable for visual terminal workflows. ...
    Downloads: 115 This Week
    Last Update:
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  • 3
    Ratty

    Ratty

    A GPU-rendered terminal emulator with inline 3D graphics

    Ratty is a GPU-rendered terminal emulator that experiments with inline 3D graphics inside the terminal experience. It supports both traditional 2D terminal use and a 3D mode that reveals a warped terminal surface. The project includes inline 3D object support through its own Ratty Graphics Protocol, allowing objects to be registered, positioned, animated, scaled, and displayed in terminal space.
    Downloads: 13 This Week
    Last Update:
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  • 4
    Gameboy

    Gameboy

    Full featured Cross-platform GameBoy emulator by Rust

    Mohanson GameBoy is a minimalist Game Boy emulator project focused on clarity, experimentation, and educational value rather than full compatibility or performance optimization. It is designed as a clean implementation of the Game Boy architecture, typically written in a high-level language such as Python or Rust depending on the version, making it approachable for developers studying emulator design.
    Downloads: 6 This Week
    Last Update:
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  • 5
    Ruffle

    Ruffle

    A Flash Player emulator written in Rust

    Ruffle is an open-source emulator for Adobe Flash Player, written primarily in Rust, and targeted at both desktop applications and web browsers via WebAssembly. Its goal is to enable legacy Flash content—animations, games, interactive media—to continue running safely and reliably after official Flash support was discontinued. On the web side, Ruffle is embedded into pages or installed as a browser extension; in the desktop version, it can open .swf files directly or embed them in applications. ...
    Downloads: 125 This Week
    Last Update:
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  • 6
    Alacritty

    Alacritty

    A cross-platform, GPU-accelerated terminal emulator

    Alacritty is the fastest open source terminal emulator there is. How is it the fastest? With such a strong focus on simplicity and performance, Alacritty’s included features are very carefully considered, ensuring that it remains blazingly fast. It’s got a GPU for rendering that makes a whole lot of optimizations possible. In various benchmarked terminals, Alacritty has shown to be either faster, or way faster than others.
    Downloads: 8 This Week
    Last Update:
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  • 7
    v86

    v86

    x86 PC emulator and x86-to-wasm JIT, running in the browser

    v86 is an open-source x86 PC emulator that runs entirely in the browser using WebAssembly for near-native performance. It translates x86 machine code into WebAssembly at runtime, enabling users to boot and run full operating systems without installing anything locally. The emulator supports a wide range of legacy systems, including Linux, Windows 95/98/2000, FreeDOS, and various experimental OSes.
    Downloads: 6 This Week
    Last Update:
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  • 8
    FCEUX11

    FCEUX11

    Accurate NES / Famicom emulation, experimental GBA (Beta) support.

    FCEUX11 is a derivative of the FCEUX NES/Famicom emulator, optimized for Windows. It inherits FCEUX's renowned emulation accuracy while delivering a polished, modern Windows-native experience powered by Qt6, with 12-language localization and a full suite of debugging and TAS tools for developers and speedrunners. Ongoing internal refactoring and performance optimization keeps the emulator efficient, smooth, and stable even under heavy load.
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    Downloads: 20 This Week
    Last Update:
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  • 9
    WezTerm

    WezTerm

    GPU-accelerated cross-platform terminal emulator

    WezTerm is a GPU-accelerated, cross-platform terminal emulator and multiplexer built in Rust by Wez Furlong. Designed for speed and modern hardware, WezTerm offers smooth rendering and excellent performance on Windows, macOS, and Linux. It supports multiple tabs and panes, configurable keybindings, and integrates well with shell environments. WezTerm is highly customizable and focuses on providing a powerful, flexible terminal experience for developers and system administrators. ...
    Downloads: 16 This Week
    Last Update:
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  • 10
    tui-rs

    tui-rs

    Build terminal user interfaces and dashboards using Rust

    ...So, the implementation try to minimize the number of ansi escapes sequences generated to draw the updated UI. In practice, given the speed of Rust the overhead rather comes from the terminal emulator than the library itself.
    Downloads: 0 This Week
    Last Update:
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  • 11
    Mooneye GB

    Mooneye GB

    A Game Boy research project and emulator written in Rust

    Mooneye GB is a Game Boy research project and emulator written in Rust. The main goals of this project are accuracy and documentation. Some existing emulators are very accurate (Gambatte, BGB >= 1.5) but are not documented very clearly, so they are not that good references for emulator developers. I want this project to document as clearly as possible why certain behavior is emulated in a certain way.
    Downloads: 0 This Week
    Last Update:
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