Showing 4 open source projects for "byte"

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    Zerocopy

    Zerocopy

    Zerocopy makes zero-cost memory manipulation effortless

    Zerocopy is a Rust library designed to make zero-cost memory manipulation both safe and effortless. It allows developers to reinterpret or convert raw byte sequences into structured types—and vice versa—without writing unsafe code directly. The crate provides safe abstractions for transmuting data while preserving Rust’s strict safety guarantees, removing the need for manual memory manipulation. Zerocopy introduces a suite of conversion traits such as TryFromBytes, FromBytes, IntoBytes, and FromZeros for defining how types can be safely constructed from or written to byte sequences. ...
    Downloads: 5 This Week
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  • 2
    markdown-rs

    markdown-rs

    CommonMark compliant markdown parser in Rust with ASTs and extensions

    markdown-rs is an open-source markdown parser written in Rust. It’s implemented as a state machine (#![no_std] + alloc) that emits concrete tokens, so that every byte is accounted for, with positional info. The API then exposes this information as an AST, which is easier to work with, or it compiles directly to HTML. While most markdown parsers work towards compliancy with CommonMark (or GFM), this project goes further by following how the reference parsers (cmark, cmark-gfm) work, which is confirmed with thousands of extra tests. ...
    Downloads: 4 This Week
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  • 3
    JSON-Studio

    JSON-Studio

    Fast, private desktop app to explore, search, query and diff files

    ...JSON Studio does none of that. It is a native desktop app built for speed and correctness: open a half-gigabyte file and start navigating immediately, knowing that what you see is byte-for-byte what is on disk. Everything runs on your own machine - no accounts, no uploads, no analytics, no network calls - making it safe for proprietary, regulated or personal data.
    Downloads: 5 This Week
    Last Update:
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  • 4

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
    Last Update:
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