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Jostraca is a general purpose code generation toolkit for software developers, using a syntax similar to JSP. Jostraca can be extended to generate code in any language, using any language, while placing no restrictions on software design.
FGL is a tightly-integrated self-contained development & execution environment utilizing best-of-breed programming tools and methodologies, optimized web/application server, highly-scalable relational/object database, and robust extension interface.
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(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
CiteULike is a free service to help academics share, store, and organise the papers they're reading. This open source project contains the code to scrape citations from publishers' web sites.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
Code of the Furries: Generate/decrypt a Furry Code with the FurCoder. Written with FXRuby toolkit, and Ruby. This version developed for Linux. X11 application.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
eCyberpunk is a Java version of the R Talsorian Games' Role playing system, Cyberpunk 2020 and it's supplements. Initially, the project will focus on GM aids, but may, in the future, be a full-blown game.
Yerushalem is a massive multiplayer 3D game set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.