Showing 4 open source projects for "algorithm"

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    AcoPath for Java

    Ant Colony Optimization algorithm for the shortest path problem.

    The shortest path problem is solved by many methods. Heuristics offer lower complexity in expense of accuracy. There are many use cases where the lower accuracy is acceptable in return of lower consumption of computing resources. The basic idea of the Ant System is that virtual ants are exploited for finding paths with a specific property, e.g., short distance between physical nodes, in the same way nature guides physical ants.
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  • 2

    AcoPath

    Ant Colony Optimization algorithm for the shortest path problem.

    The shortest path problem is solved by many methods. Heuristics offer lower complexity in expense of accuracy. There are many use cases where the lower accuracy is acceptable in return of lower consumption of computing resources. The basic idea of the Ant System is that virtual ants are exploited for finding paths with a specific property, e.g., short distance between physical nodes, in the same way nature guides physical ants. Development takes place at https://github.com/zfoxer/AcoPath
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  • 3

    PsoPath

    Particle Swarm Optimization algorithm for the shortest path problem

    The shortest path problem is solved by many methods. Heuristics offer lower complexity in expense of accuracy. There are many use cases where the lower accuracy is acceptable in return of lower consumption of computing resources. The basic idea of Particle Swarm Optimization is the emulation of the social behaviour of, e.g., a flock of birds, as a stochastic optimisation method. Specifically, a particle is an entity representing a solution in the search space. Several particles cooperate...
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  • 4

    LaPath

    Learning Automata algorithm for the shortest path problem.

    The shortest path problem is solved by many methods. Heuristics offer lower complexity in expense of accuracy. There are many use cases where the lower accuracy is acceptable in return of lower consumption of computing resources. Learning Automata (LA) are adaptive mechanisms requiring feedback from the executing environment to converge to certain states. In the context of network routing, LA residing at intermediate nodes along a path, exploit feedback from the destination node for...
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