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...You can get the latest version from here: http://java.com/en/download/index.jsp
Video giving an overview of how it works (Alpha version):
2013/01 overview: http://youtu.be/ThIVkyk2q0c
Updated: http://youtu.be/HLbtk53b-0k
Import/Export charts: http://youtu.be/dZGjAwGVF40
Initial: http://youtu.be/pGhpQ1uCznM
Change History:
https://sourceforge.net/p/oldschooltool/code/118/log/?path=
LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.