Showing 6 open source projects for "commons-logging"

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  • 1

    SM Character Generator

    A Space Master 2nd Edition Character Generator

    SMCG is a character generator for the second editon of the role-playing game Spacemaster. Only the program code is placed under this license. All Spacemaster material has been copyrighted by Iron Crown Enterprises. While I do have permission to publish this program, I am not affiliated with Iron Crown.
    Downloads: 0 This Week
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  • 2
    The Elder Scrolls V: The Last Dwemer
    This mod allows you to play as a dwemer, ancient race, which disappeared more than 3,000 years ago. You will back dwemers and your enemies will bow so low in front of your power! Don't forget read Quick Start - https://sourceforge.net/p/tlda/wiki/Quick_Start/
    Downloads: 0 This Week
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  • 3

    PyGCF

    Process GURPS Character Assistant GCF files to Python structures

    The GURPS Character Assistant program stores its core data as GCF files. These files contain a descriptions of entities and relationships, commands for manipulating them and rules on how to satisfy constraints. Unfortunately, said program is only available for Windows, doesn't support any kind of automation for generation of NPCs, doesn't function under WINE, and is very, very slow. This module is intended to provide a basis for rectifying those problems.
    Downloads: 0 This Week
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  • 4
    Pygame based isometric game engine for rpgs
    Downloads: 8 This Week
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  • 5
    Lead Developer: Alexander Demetriou (haapsen) Composer & Sound Engineer: Oskar Barczak
    Downloads: 0 This Week
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  • 6
    Free Mythological RPG

    Free Mythological RPG

    A free mythological RPG, in its initial stages.

    Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine. It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.
    Downloads: 0 This Week
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