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GearHead2 is a giant robot roguelike role playing game set five years after the events of GH1. Features include random plot generation, detailed character creation, tactical/RPG modes, graphical/ASCII interfaces, and many kinds of mecha to play with.
Software libre para utilizar junto con Dungeons & Dragons (R) Game desarrollado por Wizard of the Coast (R) a dirigir encuentros en las partidas de rol.
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TPRF is a framework (And working demo) for a Roguelike game, written in Pascal. It strives for readability, modifiability and extensibility over all else, which make it perfect as a learning tool. TPRF releases use the syntax tprf-[version]-[binaryos]
GearHead is a mecha roguelike RPG. Set a century and a half after nuclear war, you can explore a world where various factions compete to determine the future of the human race. Features include random plot generation and over two hundred mecha designs.
Space arcade with RPG elements CONTROLS IN THE SPACE: ` Attack random ready weapon Keyboard Arrows - Moving ship H Show,hide HP bars Q Repair ship R Turn on,off ship autorepair
Siege of Avalon : Open Source is an attempt to keep this great isometric RPG game alive by continuing development on it. Our aim is to create a SDL version of the engine that will work on Win32, Linux and where ever Pascal compilers and SDL are supported.
PORTALEngine is a Game Engine for 2D RPGs that will have a mixture of features from Japanese-style RPGs and Western-Style RPGs.
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PORTALEngine es un motor para hacer RPGs 2D con una mezcla de caracteristicas de RPGs japoneses y RPGs Occidentales.
"Shining Force:The Awakening" brings the famous "Shining" gameplay to the PC Community.
The "Shining" series was a synonym for the combination of a classic RPG with strategic round based battles and so will SF:TA be.
Game data browser for games built with Infinity Engine (Baldur's Gate and Planescape: Torment). Displays graphics, dialogs, scripts and more. Written in Delphi 5.
The Lapwing Project is about to design an SDK, witch can be used to create your own 3D-Rolleplaying Games. With the 2006 release we will present you with an Engine that can perform realtime 3D-Graphics, Sound and Network comunication.
The Pythian Project is a world-wide group working together to create a first-person, real-time CRPG using Borland's Delphi as a development tool. We aim to create a richly detailed and expandible virtual world for the on-line community.
EQHelper will make your life easyer. It is a multi step program to bring a mass of utility to playing the EQ game.
This is not a set of programs to alter your playing of the game. It in no way alter the packetstream or direct intervention into the gam
This is a program (in the form of an interpreted script) that will be written in a pascal derived language known as SCAR. It will be the first in it's class, able to do the work of four common scripts.
This is a program (in the form of an interpreted script) that will be written in a pascal derived language known as SCAR. It will serve the same function as another well established program known as SRL, but will focus on efficiency and accuracy.
This is a team that will be scripting for the Runescape color bot, Nexus. We plan on making several scripts in an attempt to please the endless amount of leechers.
This is a program (in the form of an interpreted script) that will be written in a pascal derived language known as SCAR. It will bring together many useful functions for use in others' scripts.
Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.