Heros of Jin Yong 3D Remastered is an open world RPG game with turn-based battle system. It is a non-profit game project which remastered the classic game Legends of Kim-Yong. This project supplies a framework for MODs and secondary development. You can play it on PC, Mac, mobile platform(or other supported platform).
A fantasy real time multiplayer strategy game with player scripted AI
...Then you only give rough objectives and watch your units struggling to make sense of it. Imagine your archers firing arrows at the enemy and then fall back behind tough warriors which huge shields to block the enemy return volley.
Only a combination of a good unit selection and a fitting behaviour script for those units will carry you to victory. And only the limits of your imagination and skill limit what is possible.
LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
A game project about WW3 which is started by a conflict between Estonian and Russian forces. Check out the design document to read more about this. --- https://sourceforge.net/apps/mantisbt/freedom-game/my_view_page.php
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This is the project for an Action RPG game under C++/SDL/Lua, which has hardly began, so there's not much to write about it yet. The name is obviously temporary.
Panza: A World of Warcraft UI mod which used to help healers and Buffers with buffing, healing, and cure duties. It will not work in WoW 2.40 as is but many pieces of this addon may return to WoW in a different form :)
AtreyuMS is a server emulator which replicates the functionality of a MapleStory server. The emulator is cross-platform compatible since it is coded in Java.
An attempt to fill in the void of affordable/open-source MMO engines written in C#. Newly updated using XNA, Lidgren and a custom physics engine. Checkout the ForgeRealm project which we have now merged with.