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Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
A Nethack spoiler to enable the identification of objects via pricing. Along the same lines as Clippy and Nethack Helper, but offline and with a UI similar to Nethack itself.
Roguelike engine in Perl with data-driven content, standard roguelike features, and curses UI. One game has been created with it, and a borg (automated player) is in the making.
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StorySGML/StoryEdit are tools to aid masters and players in the creation, documentation and publishing of RPG/LARP stories. Bases on a SGML documents and includes tools for processing them into different formats, and a Web UI (StoryEdit) in PHP/Postgres.
LambdaRoguelike is yet another Rogue-like game, written in Haskell. The game uses NCurses for it's UI. Features are: Field of Vision, Random Dungeon Generation, Combat, Monsters (with different AI), userfriendly interface, A help system and more...