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AuroraExt is a collection of tools to overcome cerain limitations of the original Neverwinter Nights (NWN) Aurora Toolset and the NWN module development process.
Wyrm Tools is a suite of tools for any RPG system. The core functionality of the platform includes a robust asset management system and a character generator/editor. Users can create their own game systems, tools, data formats, etc.
A set of tools designed for the pen and paper RPG "Pendragon". It's based on a library for creating tools for PnP RPGs, and also the first implementation of it.
The idea is first developing this tool, but also developing the RPG tools library using this as a first example of it's possibilities.
Role Playing Tools for traditional role playing games. Current tools: DiceTool, a die rolling tool that supports complex dice expressions. MapTool, a simple to use internet enabled battle map replacement. TokenTool, for easily creating MapTool tokens
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Java tools for building a web based encyclopedia of articles for a roleplaying campaign from XML source files, including schemas and XSLT stylesheets for transforming the XML into HTML and PDF formats.
A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
Role Playing Tools for traditional role playing games. Current tools: DiceTool, a die rolling tool that supports complex dice expressions. MapTool, a simple to use internet enabled battle map replacement. TokenTool, for easily creating MapTool tokens.
A cross-platform RPG and adventure game development workshop. Designed to reduce the amount of time to create large scale games by providing custom procedural generation tools.
Java & XML desktop application. ANY paper & dice RPG game system can easily be added through easy to use data entry forms. Initially d20 and MERP/Rolemaster, with the tools to make it easy for others to add other game systems as optional module plugi
A project that aims to reverse engineer the DOS game called World of Xeen (and games based on the same engine Swords of Xeen and Isles of Terra). It also provides tools and editors to make modifications to existing saved games, characters and maps.
Outil vous permettant de personnaliser offline, tous vos rapports (RE, recyclage, RC, liste des membres, empire...) issus de Ogame (jeu online). Et grâce à de nombreuses options et son système de modèles, les rapports sont entièrement personnalisés
Survival is an rpg-like game, which is focused on the survival in the
wilderness of the player character, it hopes to be as opened ended as
possible, with the player being able to create tools and homes, in the
randomly generated 3d world.
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
An attempt to collect (read rewrite) a set of tools for Ultima Online game playing. Many tools are closed source or discontinued: no way to enhance them with no sources. Here there will be such tools and sources.
The RPG Maker Collegial project aims to offer a set of tools and standards to help unite developers using Sphere, RPGMaker200, Game Maker, OHRRPGCE, and other engines by identifying common development trends in each domain and uniting common elements.
This tool automatically updates the Neverwinter Nights hak packs of the ALFA (A Land Far Away - www.alandfaraway.org) Persistent World. It is based on one of the public domain tools offered by the nwn-j3d sourceforge project.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
Java-based tools for Neverwinter Nights module developers. These utilities allow more typical development practices to be applied to module development.
Ultima I-V RPGs redeveloped in Java. Initial goal is a faithful remake of the Ultima 1 re-release by Origin for the IBM PC that runs on any computer with a Java/SuperWaba VM and bitmapped graphics. Ultimately, it will run on most modernish platforms.
Rogue and its imitators are the most popular, addictive, and re-playable games. Rogues in Space will the take the best aspects of Rogue, mix them together with an LWJGL and jME backed gui and science fiction backdrop, and result in filling the SF void.
This project is intended to be a tile-based role playing game maker. That is, it will include both tools for creating the content of an RPG, and an engine that will parse that content and actually make it playable. Essentially, it is an RPGMaker2K clone.