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Grid-based Java medieval RPG map editor & battle system
This is my high school programming project for my senior year. I worked on this with my partner, Seth Burrell.
I worked on the battle system which currently has a command-line interface. Seth worked on the map editor which is drag and drop.
It is still a work in progress.
DiaT stands for: Diat is a Textadventure - but its even more, Its an emulator for playing and creating Textadventures like back in the 80s.
Its written in Java.
It's a program that reads data from a human-readable xml file to create a text-based game, allowing people unfamiliar with programming to craft their own customized text adventures.
Sounds and graphics can also be added.
FasTrix is a tool for the Shadowrun Role playing game. The goal of the project is to support game masters and players in matrix relevant issues such as programming, deck construction and matrix system design.
The Open Gaming System (OGS) is a platform for developing open gaming
software. It defines an application programming interface (API) and
provides a free software implementation of this interface.
The Cog Engine Project is aimed at simplifying the creation of online video games. The goal is to create a flexible and powerful online gaming engine whose format is simple enough for use by individuals with no programming experience.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
This is a personal project I am working on. I am sort of new to this kind of thing, so it's very sloppy, poorly organized, inefficient, and probably not going to work. Lol. I'm learning, though, so it's cool.