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...The platform is based on ZK framework (http://www.zkoss.org, ZK ZOL license: https://www.zkoss.org/license#peee) and Spring framework (http://www.springsource.org/spring-framework).
NOTE: as of 2024, latest (mavenized) code base can be found at https://gitlab.com/ou-teli/emergo. A working docker container example can be composed according to https://gitlab.com/ou-teli/gamebrics-docker-compose.
THIS PROJECT HAS MOVED TO GITHUB
Code and Releases hosted on GitHub: https://github.com/alanmclachlan/escapeftmaze
Dev Blog: http://escapeftmaze.blogspot.com/
A collection of reusable modules and packages which simplify roguelike game development in Java. Includes demonstrator programs to show how to use the modules.
...You can get the latest version from here: http://java.com/en/download/index.jsp
Video giving an overview of how it works (Alpha version):
2013/01 overview: http://youtu.be/ThIVkyk2q0c
Updated: http://youtu.be/HLbtk53b-0k
Import/Export charts: http://youtu.be/dZGjAwGVF40
Initial: http://youtu.be/pGhpQ1uCznM
Change History:
https://sourceforge.net/p/oldschooltool/code/118/log/?path=
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Escape the Stone Age is a short Adventure RPG Game for Android.
Source Code for an Android Game developed by Stefan Wanzenried and David Wettstein during a semester at the University of Fribourg for the course Design and Graphics Programming for Game Development.
Download here:
http://sourceforge.net/projects/escapethestoneage/files/Escape_the_Stone_Age.apk/download
The game requires at least Android version 2.2 (API 8), since OpenGL ES 2.0 was introduced then.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
Generates PHP code from QML source. QML is for "Quest Markup Language", a structured description language to create text-based quests created by Philipp Lenssen.
PHP output is customizable using CSS and overriding the default header and footer files.
A long and winding yet thrilling game involving 5 islands and a group of friends and their work to defeat the evil king. Play it at http://home.aaahawk.com/~fuziongames/code/applet/game.html
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Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
A new 3D Top-Down online survival action/strategy game for Code Orange Studios. Players must work together to survive on a space station overrun with failed medical experiments.
Legatus (development code-name) is a futuristic Role-Playing Game. Taking aspects from Fallout, Arcanum, Baldur's Gate and such, the game focuses on a realistic system, and includes an editor for creating new modules, scripts and quests.
Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.
Ziaks is an adventures multiplayer online game using Arianne. It is an implementation of Stendhal game focusing a simpler code base, an implementation of the new RP system and full integration with a LAMP server.