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Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
Emulador escrito en Java del famoso videojuego Coreano Lineage 2.
El juego es multijugador masivo online de roles para PC 3D en tercera persona.
Documental hecho por National Geographic: https://youtu.be/7cRPOHfSeKM
Más información en: https://l2devsadmins.net/reynaldev/index.php?topic=186.0
THIS PROJECT HAS MOVED TO GITHUB
Code and Releases hosted on GitHub: https://github.com/alanmclachlan/escapeftmaze
Dev Blog: http://escapeftmaze.blogspot.com/
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Gold Chest is a new game engine inspired by the old gold-box styled RPG games. My goal is to create a game with the same Look and Feel of the gold-box games while bringing to it newer graphics, sounds, music and network play.
DeepwoodR is the successor of Deepwood. The biggest differences are: implementation in Java (complete rewrite from scratch) and client/server based multiplayer. It is planned as 3d multi user role playing game.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
Outil de gestion de partie de jeu de rôle sur table avec gestion des personnages, des règles de jeu et visualisation des scènes de jeu (vue de haut). Actuellement basé sur le jeu "Seigneur des Anneaux" de Decipher et en français uniquement.
Developing classic RPG framework with Java & OpenGL. An attempt to create a detailed, old-fashioned pen'n'paper like & turn based RPG with a decent story/AI and a huge place to play. Also includes a reference RPG. Blog: http://jcrpg.blogspot.com
An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
Survival is an rpg-like game, which is focused on the survival in the
wilderness of the player character, it hopes to be as opened ended as
possible, with the player being able to create tools and homes, in the
randomly generated 3d world.
MD5 Reader 2 loads and animates 3D models saved as MD5 file format (Doom 3). It is written in Java and it extends jMonkeyEngine. MD5 Reader was written by ChaosDeathFish and we continued it. I am coding a new implementation from scratch (almost ready
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
War Room is intended to be the ultimate RPG Campaign Manager for any RPG System. It will also serve as a base on which Tactics, a fully realized 3D battleboard system for RPGs. Also planned is an extension enabling online table-top play.