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2D isometric MMORPG using the SDL framework. Daimonin offers a free public server at https://www.daimonin.org . A Unity client is also in active development.
KildClient is a powerful MUD client with a built-in Perl interpreter
KildClient is a mud client using the GTK toolkit. Its main feature is the support of Perl scripting. Other standard features of mud clients (triggers, gags, macros, etc.) are also supported.
A rewrite of Noah Morgan's classic roguelike game Larn (1986). NLarn tries to maintain the atmosphere and story of the original game while improving the gameplay by using state-of-the-art roguelike technology and a simplified user interface.
... of London and talking with people using point-and-click interface like in classical adventure games, while more strategy-like top-down perspective is used for the actual planning of the heists. [...]
(From Wikipedia, the free encyclopedia)
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Tgatb is a 2/3D client for a MMORPG using SDL libraries, written in C, so it should compile at least under Linux, Windows and Mac OS. The game server is up and running, so you can log into the game and start playing. A client for Linux and Windows is available.
JAD is a tile based Maze-RPG, using OpenGL for graphics and SDL for input and sound to be platform independent. It's a multi-level dungeon in the spirit of 'Eye of the beholder' with a little bit extension into the 3rd Dimension.
IRE is a tile-based Computer Role-Playing Game engine based on Ultima 6, but with an emphasis on customisation and cross-platform support. Everything is controlled using scripts.
Examples how to make basic and clever addons and gamemodes using GarrysMod. Also in our svn repository there is a list of stuff maded by members of gmodspain.com. Those files enable future improvement and modifications for lua coders.
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I wanted to make my own RPG dice roller, i know there are lots of programs out there that do dis, but HEY! i did this myself and i have just started learning C at the university.
Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff Game Engine (HGE) which provides 2D capabilities in 3D via DirectX.
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
Based on Edmund Spenser’s The Faerie Queene, using Neverwinter Nights 2. Participants collaboratively compose a story arc, including character dialogues and quests, based on The Faerie Queene.
A project to reverse-engineer and recode (from scratch, but using the original datafiles) the 3D role-playing / shooter games from Looking Glass (System Shock and the Ultima Underworlds)
Darkcrow will be a fully featured 3d mmorpg game built using Ogre3d engine and others, it will support linux/mac/windows as plataforms and its combat is oriented on the famous Final Fantasy Tactics(c) from SquareEnix(c)
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
A very simple application for rolling dice. Intended for use by roleplayers. It is written in Cusing GTK. Glade project is also providided with the source. Gdado relies in a simple and clean user interface.
Some projects created during my graduation. 1) A little and simple RPG engine baed on Final Fantasy series. The objective of this project is to create a editor and game much like RPG Maker using SDL. 2) My final graduation work, a RTS engine with AI* usi
1- Cronus is a project, that the main goal is do an emulator using eAthenato run with bRO. Why?: The most brazilian people dont have conditions to download sakray and kRO, so this project is to this public.
Fniggium is an open-source 3D first-person action/RPG computer game in development, using the DarkPlaces Quake engine. It is set in a history fantasy world with a balance between open-ended design and story-based gameplay.
BattleCommence is a Turn-Based RPG Battle Microkernel inspired by the Final Fantasy Series. This is not a graphical project, however, there will be examples in the future using simple graphics. Developed to be Fully Portable (Where C is available).
Open source horror game using a D&D like engine and my high
powered game engine using OpenGL an' DirectX for
lots of power. The game will problly for now be text
based till I finish the engine and get my 3D graphics
going. Plus the story.
Linium Realms is a 2D Multiplayer Online RPG using SDL. It has a really nice Level
editor and a strong NPC Programming system. All players will be able to host and
create their own worlds and manage it with a remote control with multiple level access
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-Cusing GNUstep, OpenGL, and SDL.