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Started when I was 16, still not ended, here is a demo of the game engine on which I work for more than 1 year.
It's my first game project, so I decided to make it easy, by creating my own game workbench (a friend is making the MapEditor, I'm doing the rest), including the game engine, render engine, graphics, programmation, syntax ect.
Don't wanted especially to share it, but friends wanted to play on it, so I will just share the .exe here.
The source will come maybe later :)
Plugin-based RPG manager written in C++11 and Qt 5. Currently focused on Pathfinder (as that's what I spend my time on), but intended to be game-agnostic for most functions. Network-centric with a user-defined central list server (with a default public list server) to find games and players or just chat/spectate.
Intended to manage game assets (character sheets, effects, initiatives, automate rules, etc) with a print function so you're not bound to the application to play your game...
My project to learn some basic RPG and RL mechanic and some useful awesome tricks ( to make BETTA GAEMS!11)
Use SDL and SDL_Image. To run the compiled game you'll need graphics you'll find in bin archive in downloads.
Final Dream is a Final Fantasy Style 3D RPG Gam, featuring 7 levels, 5 monsters and 2 bosses and some huge bonuses for the addictive player(like an FF7 Style Summoned monster)
May 2007 EDIT:The project is now VS2005 Compatible
September 2012 EDIT : This is one of my earliest projects, to see what I'm currently up to check out http://www.facebook.com/relativegames :)
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This game is being developed for my English assignment. It uses c++ and the Allegro library. Its being made for Windows with ideas for a port to Linux. Some features so far include the tile engine, movement, collision detection, events and level editor.
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This, my friends, is now called D20gen. It is a project designed to help GMs of D20 system based games to create session material for those times when you don't feel like rolling 4,000 sets of dice.