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OurWorld is a online roleplaying game. Anyone can download an "OurWorld" server and start their own new worlds, with their own rules, characters and story. The worlds created by users can be posted and then joined by others wishing to be in that story.
A more advanced attempt at building a RPG game with free tools and python/pygame as inspired by a www.gamedev.net article. Mainly based on Breath of Fire 2 and Final Fantasy I.
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PythonSlash (py/,for short) is an multiplataform engine for real time dungeon crawl games written in python. The included sample - game is intended to be a Diablo - like game, fun and fast paced.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
Interactive cinema game, based on the story "The Light Princess" by George MacDonald. Emphasis on strong character, story, and artistic design. Will have numerous game puzzles, multiple endings, and software-agent based characters.
Pyro aims to be the first major Roguelike game written in Python. Project goals are clear code, easy modification and extension, and of course, a game that's worth playing. This is an early alpha and not yet winnable.
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The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
The Trismegitus bot was written in Python for the game Eternal-Lands. I took the project over from Terry Bockhol.
Trismegitus can play secretary, track guild members online, compare member statistics, do math and other things.
A game where you can assume the roles of one of the four members of a band (Frikken Chicken) with gameplay and graphics similar to that of the game boy pokemon games. Build using python and pygame.
Some projects created during my graduation. 1) A little and simple RPG engine baed on Final Fantasy series. The objective of this project is to create a editor and game much like RPG Maker using SDL. 2) My final graduation work, a RTS engine with AI* usi
KoN is an open-source, singleplayer, isometric, medieval fantasy RPG using FIFE as game-engine. For more information check out our wesite at: http://www.keysofnaand.com
This is a game designed to be random in nature and open ended enough to give many many hours of enjoyment. I hope to have both a command line interface and a web-based interface.
The RPG Maker Collegial project aims to offer a set of tools and standards to help unite developers using Sphere, RPGMaker200, GameMaker, OHRRPGCE, and other engines by identifying common development trends in each domain and uniting common elements.
Good v. Evil is a GM run, free-form fantasy role-playing game where two opposing teams compete for the same goal. This project features tools for tracking character information, equipment, logs, and general tools.
Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
Memoria is a Role Playing Game in the style of Final Fantasy. It has great gameplay, three-dimensional maps and an advanced turn-based battle system.
The independent Memoria core is a flexible and strong RPG engine, and can be used to develop other RPGs