Showing 2 open source projects for "atari"

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    Dopamine

    Dopamine

    Framework for prototyping of reinforcement learning algorithms

    ...It aims to fill the need for a small, easily grokked codebase in which users can freely experiment with wild ideas (speculative research). This first version focuses on supporting the state-of-the-art, single-GPU Rainbow agent (Hessel et al., 2018) applied to Atari 2600 game-playing (Bellemare et al., 2013). Specifically, our Rainbow agent implements the three components identified as most important by Hessel et al., n-step Bellman updates, prioritized experience replay, and distributional reinforcement learning. For completeness, we also provide an implementation of DQN (Mnih et al., 2015). ...
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    Pascal NUCLEUS (GUI/VM)

    Pascal NUCLEUS (GUI/VM)

    Portable Pascal GUI Library for Atari ST/TT/MSDOS

    NOTE: As of r816, Nucleus source code is licensed under GPLv3. (8th Oct 2017) Nu|cleus [ˈnjuːklɪəs] - The central and most important part of an object, movement, or group, forming the basis for its activity and growth. This is yet another long-term project (YALP?). The aim is to write a portable GUI/OS for Atari ST, Amiga and DOS. The code must be small, fast and support modern GUI features. ie: Embedded component controls. The code current compiles with Highspeed Pascal (Atari ST) or FreePascal. I hope to have it compiling for the Amiga (also using Highspeed Pascal), and supporting a built in p-code compiler/interpreter for cross platform development.
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