Showing 5 open source projects for "c compiler vm"

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  • 1
    DeepMind Lab

    DeepMind Lab

    A customizable 3D platform for agent-based AI research

    .... To enable compiler optimizations, pass the flag --compilation_mode=opt, or -c opt for short, to each bazel build, bazel test and bazel run command. The flag is omitted from the examples here for brevity, but it should be used for real training and evaluation where performance matters. DeepMind Lab ships with an example random agent in python/random_agent.py which can be used as a starting point for implementing a learning agent.
    Downloads: 0 This Week
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  • 2
    Pascal NUCLEUS (GUI/VM)

    Pascal NUCLEUS (GUI/VM)

    Portable Pascal GUI Library for Atari ST/TT/MSDOS

    ...) or FreePascal. I hope to have it compiling for the Amiga (also using Highspeed Pascal), and supporting a built in p-code compiler/interpreter for cross platform development.
    Downloads: 0 This Week
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  • 3
    Susa
    A C++ library of linear algebra, signal processing and communication systems routines. This library is stand alone and it does not depend on any third party libraries indeed a C++11 compiler equipped with the standard library is necessary and sufficient. The project has been moved to https://github.com/susalib
    Downloads: 0 This Week
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  • 4

    OpenAxiom: Scientific Computation System

    A system for computer algebra and symbolic mathematics

    OpenAxiom is an open source Computer Algebra System. It offers an interactive environment, an expressive programming language, a compiler, a large set of mathematical libraries of interest to researchers and practitioners of computational sciences.
    Downloads: 8 This Week
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  • 5

    OpenShader

    Open architecture GPU simulator and implementation

    Documentation, simulator, compiler, and Verilog implementation of a completely open-architecture graphics processing unit. This design is intended for academic and commercial purposes. The first step is to develop a detailed GPU simulator and compiler. The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back...
    Downloads: 0 This Week
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