3 projects for "gss-api" with 2 filters applied:

  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

    General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.

    Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
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  • $300 Free Credits to Build on Google Cloud Icon
    $300 Free Credits to Build on Google Cloud

    New customers can spin up VMs, build with AI, and query data at no cost.

    Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
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  • 1
    Music + Video + Animation Maker & App

    Music + Video + Animation Maker & App

    Why Music + Video + Animation Maker & App is Fun?

    Javaimagephp All-in-one video/film editor or maker makes sense as simple to use app for video/film or movie editing and animations/slideshows. It gets most of your imagination of an All-in-one video/film Animation editor / maker App. Video editing is made intuitive and simple. Lots of Special Effects ( > 55) ! For example this one http://ogena.ridoua.nu Formats supported are mp4, avi, flv, mov, flv and more. Description given image animation which seeks audio given a description....
    Downloads: 4 This Week
    Last Update:
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  • 2
    Simd

    Simd

    High performance image processing library in C++

    ...In particular the library supports following CPU extensions: SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 and AVX-512 for x86/x64, VMX(Altivec) and VSX(Power7) for PowerPC, NEON for ARM. The Simd Library has C API and also contains useful C++ classes and functions to facilitate access to C API. The library supports dynamic and static linking, 32-bit and 64-bit Windows, Android and Linux, MSVS, G++ and Clang compilers, MSVS project and CMake build systems.
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    Downloads: 7 This Week
    Last Update:
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  • 3
    GPUImage

    GPUImage

    iOS framework for GPU-based image and video processing

    ...GPUImage uses OpenGL ES 2.0 shaders to perform image and video manipulation much faster than could be done in CPU-bound routines. It hides the complexity of interacting with the OpenGL ES API in a simplified Objective-C interface. This interface lets you define input sources for images and video, attach filters in a chain, and send the resulting processed image or video to the screen, to a UIImage, or to a movie on disk. Images or frames of video are uploaded from source objects, which are subclasses of GPUImageOutput.
    Downloads: 0 This Week
    Last Update:
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