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LEA is a lightweight eyetracking algorithm library (hence the name) written in and for Java. LEA is able to track eye movements with an ordinary webcam and returns relative movements (up, down, ...). It is also able to compensate for slight head motions.
CoGeWebKit is a Quartz Composer plugin that leverages WebKit to allow offscreen rendering of web technologies including interactive Flash and Java content. Control mouse input, browse normally and post process rendered web pages in Quartz Composer.
Face tracking system that allows the user to interact with the computer moving the head. It's possible to move a camera in a 3D scene and the mouse in the screen. Contains also an open source implementation of the condensation algorithm.
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Kaltura’s Open Source Video Platform for media management, creation, remix and collaboration. The development has moved to it's new home at - http://kaltura.org. Visit http://kaltura.org for the latest updates, community discussions, downloads and
proGPUKLT is a library for the Processing programming language and environment that wraps a GPU-implementation of the Kanade-Lucas-Tomasi feature tracker used for computer vision applications.
The Intelligere Flash Chat System is a complete chat system based on Flash on the client side and on PHP on back-end. The server used for the syncronitazion and for the streaming is Adobe FMS. Demo http://www.intelligere.info/intelligereFCS/demo.cfm
Java based video capture software for the inexpensive (~$80) Hawking Technologies HNC230G Wireless-G Network camera. Motion detection and archiving of captured still images supported. Catch 'em in the act!
An OS/hardware vendor independent GPU accelerated image and video processing library written in C. Interface allows easy combination and manipulation of customizable filters. Works with an active OpenGL context.
Omnimeeting is a multiplatform C++ videoconference program that can do live cam/audio streaming using RTSP protocol.It can recv/send a 360 degrees omnidirectional video and do a face detecting/tracking.It has APIs to convert/send omnidirectional images.
HyperEngine-AV, Arboretum Systems' award winning video editing software is now free, complete with full source code.
Users can capture, arrange, edit and process video, audio and text in a free-form, trackless document, to create movies and slide shows
nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
Argo-Panoptes is a distributed surveillance system that allows video remote control using a smartphone or web browser as user interface. The system is able to alert the user about failures or motion detection by email, SMS or MMS.
MOVIE (MOdular VIdeo Environment) is the name of the realtime video processing environment that Tom Mays created using MAX/JITTER. It began as a personal project, but its development is now shared with Pascal Baltazar and Renaud Rubiano.
Flipbook is made to flip a sequence of images and allow you to study the resulting animation frame by frame. That's it, pure and simple. I will use Flipbook as the glue between my digital stills camera and a final animation. It will import JPEGs or PNGs
Sensors to MIDI management system. This is a project that allows for creating MIDI output from sensors input. This output can then be used in MIDI processors, like GarageBand, Resolum and other real-time multimedia software. The input can be taken from d
Forked version of abandoned project MPEG4IP ( http://mpeg4ip.sf.net )
The MPEG4IP project provides an MPEG and IETF standards-based system for encoding, streaming, and playing audio and video.
This is an application that streams data from the Microsoft Kinect or cameras like it over a network. The program is Intended to be used in robotics applications where the controller cannot use such cameras directly due to hardware/software limitations--such as lacking usb ports or appropriate drivers--or in situations where the camera is not in close proximity to the device that needs to access it. Given that the controller can accept data from over the network, another embedded controller...