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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
This is YOLO-v3 and v2 for Windows and Linux. YOLO (You only look once) is a state-of-the-art, real-time object detection system of Darknet, an open source neural network framework in C. YOLO is extremely fast and accurate. It uses a single neural network to divide a full image into regions, and then predicts bounding boxes and probabilities for each region.
This project is a fork of the original Darknet project.
Framework for GPU-accelerated video and image processing
...By relying on the GPU to run these operations, performance improvements of 100X or more over CPU-bound code can be realized. This is particularly noticeable in mobile or embedded devices. On an iPhone 4S, this framework can easily process 1080p video at over 60 FPS. On a Raspberry Pi 3, it can perform Sobel edge detection on live 720p video at over 20 FPS.
Scene is a computer vision framework that performs background subtraction and object tracking, using two traditional algorithms and three more recent algorithms based on neural networks and fuzzy classification rules. For each detected object, Scene sends TUIO messages to one or several client applications. The present release features GPU accelerated versions of all the background subtraction methods and morphological post processing of the object blobs with dilation and erosion filters, implemented in OpenCL. The framework was mainly designed as a toolkit for the rapid development of interactive art projects that explore dynamics of complex environments. The Scene GUI runs and compiles under Windows, Linux, and MacOS X, and is available in both 32 bit and 64 bit versions.
iOS framework for GPU-based image and video processing
The GPUImage framework is a BSD-licensed iOS library that lets you apply GPU-accelerated filters and other effects to images, live camera video, and movies. In comparison to Core Image (part of iOS 5.0), GPUImage allows you to write your own custom filters, supports deployment to iOS 4.0, and has a slightly simpler interface. However, it currently lacks some of the more advanced features of Core Image, such as facial detection.
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A gathering of state-of-the-art tools for GPU based
image processing. They are the sourcecode for related research articles, and provide the basis for own experimentation.
All are being implemented forNVidia GPUs in Linux, hence the name "nvision" ;)
proGPUKLT is a library for the Processing programming language and environment that wraps a GPU-implementation of the Kanade-Lucas-Tomasi feature tracker used for computer vision applications.
An OS/hardware vendor independent GPU accelerated image and video processing library written in C. Interface allows easy combination and manipulation of customizable filters. Works with an active OpenGL context.