Showing 3 open source projects for "es.67..bh76"

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    Paessler: Easy to Use With Enterprise Power. Free Trial

    A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.

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    Go from Code to Production URL in Seconds

    Cloud Run deploys apps in any language instantly. Scales to zero. Pay only when code runs.

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  • 1
    ESRM

    ESRM

    Un "Screen Recorder" codificado 100% con AI, escrito en python.

    🎥 Effect Screen Recorder Master (ESRM) ESRM es un programa para grabación de pantalla con efectos visuales en tiempo real, hecho 100% con chat GPT, está escrito en python y con interfaz gráfica en Custom Tkinter, se usa FFMPEG para realizar las grabaciones (en cualquier caso, debe instalar FFMPEG y añadirlo al PATH). Está escrito en python v3.12.8, pero está disponible desde las 3.11.6 y superiores.
    Downloads: 2 This Week
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  • 2
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 0 This Week
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  • 3
    GPUImage

    GPUImage

    iOS framework for GPU-based image and video processing

    ...In comparison to Core Image (part of iOS 5.0), GPUImage allows you to write your own custom filters, supports deployment to iOS 4.0, and has a slightly simpler interface. However, it currently lacks some of the more advanced features of Core Image, such as facial detection. GPUImage uses OpenGL ES 2.0 shaders to perform image and video manipulation much faster than could be done in CPU-bound routines. It hides the complexity of interacting with the OpenGL ES API in a simplified Objective-C interface. This interface lets you define input sources for images and video, attach filters in a chain, and send the resulting processed image or video to the screen, to a UIImage, or to a movie on disk. ...
    Downloads: 0 This Week
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