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A multiplayer First-Person-Shooter game built in Java 3D
The system is divided into two parts: the client and the server.
Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts.
The server can be running anywhere on the...
A simple game originated from Nepal where two users or single user can play the game. There is two key component in the game i.e tiger and goat. Goat needs to trap the tiger in-order to win the game. And if tiger is able to eat 4 goats tiger wins the game.