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...It has networking and replay support, and have some building blocks to build AI agents (discretized path finding in a continous world).
Update (2025. Jun):
javax.xml.bind.annotation.XmlAccessType was removed from JDKs later than 1.8.
So use the project with JDKs from 1.6 to 1.8. Write in the forum if you're interested in running it on a more modern JDK.
The demo program's entry point is Dom1Bootstrapper. You can download a runnable demo jar from the files. If your default JDK is higher than 1.8, it won't start on double click.
Update (2014. May 9.):
Detailed documentation is uploaded (i.e. my thesis). ...
It is a new Concept in Games where the player doesn't interact directly with the game objects but they write a code that describes their behavior.
Players log into their accounts, submit their codes in the games and beat other players with his code.
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A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
A real time strategic game to end users and programmers. Programmers will be able to easily write plugins to the game, using python or others script language. In the future the game will accept C/C++ plugins. This game uses clanlib (http://www.clanlib.org