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OpenDungeonKeeper is an clone of Bullfrog's Dungeon Keeper 2. It will support nearly all the features of Dungeon Keeper 2. OpenTK is needed to compile the Source
Open HQ is a remake of the real time strategy game Command HQ from Microprose (1989). It will add Multiplayer-Support via Internet (both cooperative and against each other) and support for different maps.
Cosmic Storm: Battle Royale is a top-down multiplayer vehicle-based strategic shooter. Players join in and duke it out in space-borne ships of war. Kill or be killed, the last one standing is the winner!
Galactic Empire is a single-player real-time 4X game developed with SFML. It features random maps, dozens of planets, research and diplomacy, artifacts, support buildings, tactical overview, seamless zooming and more!
Primarily a 2D super simple map (.SSM) level editor using game presets to natively support various 2D games striving to be perfectly user-friendly with no hassle or bothering the end-user with technical details.
Dawn Of Infinity is a space-based combat/trade game which will eventually support hundreds to thousands of players as players add supporting nodes to the network, increasing the total number of systems in the galaxy.
TWX is a game which takes place in the Star Control universe. Currently, development focuses on support of scriptable combat missions (units only), supporting a large battle area and a large number of ships.
A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
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This is a real-time-stratagy game, similiar to Command & Conquer, Starcraft, and Total Annihilation. This game is multiplayer only, with LAN support for up to 12 players.
Old versions are in Java, new versions will be in C++/Windows.
Matter of War aims to be an open source alternative to commercial real-time strategy games such as Age of Empires with advanced features such as online multiplayer support, "smart" pathfinding, and realistic opponent AI.
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
A Real Time Strategy Engine intended mainly for online play, but will also support single player mode. The engine is based on the Allegro game library. It will be used to make a specific game in the future, but will be very extensible nonetheless.
This game will enable Succession War multiplayer play over a network. The game should be able to support about 30 players with full "Battle Command" capabilities.
Option Overkill - The Open Source Scalable Real Time Strategy Simulation
Featuring 3D graphics, terrain and animation, a solid scalability concept and in-depth multiplayer and internet gaming support. DISCONTINUED as of 10/2005.
Freeware Realtime strategy Engine when use Mana.
-game engine for OS MSDOS, WiNDOWS and LINUX
-writeln in language C++(mingw32)
-used library allegro!
-this project is based on RTSENG project found on Internet
-2d tiles system with support mouse
-su
The Universal Dominance RTS Game Engine will be a fully functional engine with 2D graphics, sound and multiplayer support. In its final state it will be well documented for developers and will include tutorials on RTS development with DirectX.
This project will hopefully turn out to be a fully functional browser-based football manager. We are always open for suggestions and will try and provide support and updates as much as possible.