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... with support for all the features my own games use and possibly more. It's open source and free obviously.
Most modding is done through XML files quite similar to the ones for other Glest derivatives. There may be some good scripting support as well.
Currently for fun I am creating a Majesty like to play with since Majesty 2 sucks and Majesty one doesn't support easy modding.
Changed the homepage to the GitHub since the repository here is being difficult and thus doesn't contain the source.
Glest Advanced Engine is a community driven project which extends and improves on Glest. It aims to provide features and tools that help people develop higher quality 3D real-time strategy games for all major platforms.
A fantasy real time multiplayer strategy game with player scripted AI
Rule your kingdom, explore the world and battle your enemies in this real-time strategy game in a fantasy setting.
But unlike most real-time strategy games you don't micromanage every unit. Instead you programm their behaviour with lua scripts. Then you only give rough objectives and watch your units struggling to make sense of it. Imagine your archers firing arrows at the enemy and then fall back behind tough warriors which huge shields to block the enemy return volley.
Only a...
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Limph Is Monitoring Pingable Hosts. Written in PHP(multi-DB) for portability, Limph provides ICMP, UDP, TCP and agent checks of grouped network hosts with email notification. Limph is completely web-configurable, an advantage over similar applications.
Engines of War brings you nonstop RTT action from the first second of the game. It is inspired by DotA's gameplay, but free content on the Spring Engine! Developers, check the trac page: https://sourceforge.net/apps/trac/enginesofwar/wiki/
Your applications are all built differently, but they all need to perform. NeoLoad simplifies and scales performance testing for everything, from APIs and microservices, to end-to-end application testing through innovative protocol and browser-based capabilities.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
A Platform Independent 3D Real Time Strategy Game. Mixing Elements of RTS, RPG, MMOG, and Empire Building Games. Online, LAN, and Offline Capabilities.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
Turret Defense (working title) aims to be a real-time strategy game where the player fights off waves of approaching enemies by placing various defensive turrets on the map.
A Platform Independent 3D Real Time Strategy Game. Mixing Elements of RTS, RPG, MMOG, and Empire Building Games. Online, LAN, and Offline Capabilities.
Terra Reconstructed is a sci-fi strategy game based on the 4X principles. Player leads one of the many surviving factions in space on their way to reunion. Terra also aims to provide powerful and flexible moddable platform for games of similar genre.