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Arianne is an engine to develop multiplayer online games like Stendhal
...The engine Marauroa provides a simple way of creating games on a portable and robust server architecture. Marauroa manages the client server communication and provides an object orientated view of the world for game developers. It handles database access in a transparent way to store player accounts, character progress and the state of the world
FreeTown is a city simulator game based on some of the ideas of SimCity 2000, including a isometric view and new features. As Java application can be played in a large number of devices and operating systems.
Development is currently in a very early stage.
Devana is an open source browser strategy game developed from the ground up (without any third party code) using OOP (Object Oriented Programming) code written in the MVC (Model View Controller) paradigm.
http://devana.eu/
http://www.facebook.com/DevanaGame
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Theme Park Builder 3D CAD- an ambitious community project to create a free amusement park construction game. You can build a huge park and then take a first person view and "ride the rides". Key features include user created content and expandability.
A small net-game with 2 teams running throught a
layrinth to find the startroom of the other team.
The first team in the other startroom wins.
There would be features like:
chat with other players, colleting points,
view a lab-map, set orientationpoi
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
Gatecrash is a multiplayer network capture-the-flag 2D top-view tank game similar to "Firepower" and "Return Fire". It is written in C using SDL as graphics/sound library.
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A 3D RTS game similar to Starcraft and Total Annihilation. It features steering behavior, custom unit abilities and model animations, a shell, shared control/visibility/resources, projective shadows, view rotation/zooming/tilting, and random terrain.
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
Users are boats navigating in an aquatic battlefield, where the goal is to hit another ship with the ships artillery. Boats can be dynamically moved as the game progress so as to create a difficulty level.
You can view this game as a 3D naval version
Mix of RPG and Tower defense game. Player leads a small team and explores a huge world of connected floating islands. 2d isometric view and NO acceleration required.
IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
An attempt to create an open source clone of the Total War series. View the wiki for this project: http://scratchpad.wikia.com/wiki/Dark_Ages:_Conquest Special thanks to Peter Arbor for his work on the Freeland Graphic Tilesets 2.0 for FreeCiv