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Arianne is an engine to develop multiplayer online games like Stendhal
Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host.
Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. ...
extremely simple and low-fi multiplatform strategy game
This is an extremely simple strategy game written in java. It is made to be multi-platform and to be played on-line. Graphics are meant to be "essential" as well as game rules are.
NullBot is a skirmish AI for Warzone 2100 v3.1+ (see http://wz2100.net) that tries to reproduce many strategies used by human players in actual multiplayer games.
Most of the NullBot development and testing happens in the following wz2100 forum thread: http://forums.wz2100.net/viewtopic.php?f=10&t=8826
A mobile tower 3D tower defense/defend the flag game
This simple little game is like few others. It's a surivial game with few rules.
1. Defend the center square from the invading robots!
2. You can only the "Colored" Defender units to do so.
3. Let 10 Robots in and your game is over!
4. No end survive and rack up as many points as you can!
This project uses Python-Ogre, a wrapper for the original Ogre 3D. Please try it out, more versions soon!
Strasheela is a constraint-based music composition system. The user defines music theories by sets of compositional rules and the system creates music which complies with these theories. User-interface is the programming language Oz.
Qonk is a small space build-and-conquer strategy game with very simple rules initially written by Anthony Liekens. A complete game only lasts for a few minutes and can be a fun break away from work or whatever you're doing.
Warring States is a 3-D multiplayer real time strategy game written in C++. The engine is designed to be flexible and allow configuration of game rules. The project started as part of a final year university project.
A Battle.net clan management system for PHP using a MySQL backend. Allows leaders to easily update and maintain website with no HTML knowledge. Ability to add/update/delete members, news, ranks, medals, rules, diplomacy, and clan history. Ability for mem
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G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
Liquid War's rules are definitely original, they are the proof that it's possible today
to make a game which is truely new and is everything but a clone.
It was first designed for DOS but now runs fine under Linux.