Showing 9 open source projects for "path-movement"

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  • 1
    Snake Feast

    Snake Feast

    Snake Feast is a fun, addictive arcade game where you control a snake

    Snake Feast is a modern browser Snake game that combines classic arcade gameplay with power-ups, combo scoring, achievements, and multiple difficulty levels. Eat food, grow your snake, avoid hazards, and chase your highest score. Choose from Easy, Medium, or Hard mode and challenge yourself as the game gets faster. Discover different food types with unique effects, including bonus points, poison, magnets, freeze, and warp abilities. Build combos to increase your score multiplier,...
    Downloads: 2 This Week
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  • 2

    Infinite Wisdom

    Java RTS framework

    A bare bones RTS game framework. It has networking and replay support, and have some building blocks to build AI agents (discretized path finding in a continous world). Update (2025. Jun): javax.xml.bind.annotation.XmlAccessType was removed from JDKs later than 1.8. So use the project with JDKs from 1.6 to 1.8. Write in the forum if you're interested in running it on a more modern JDK. The demo program's entry point is Dom1Bootstrapper. You can download a runnable demo jar from the files. ...
    Downloads: 0 This Week
    Last Update:
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  • 3
    ...(GPS localisation -> Armements ciblé). dialog_2 : choix des valeurs des pieces du jeu (d'échec). dialog_3 : choix de l'objectif initial (DEFCON 1 à 5). dialog 4 : choix du movement du jeu (d'echec) jusqu'à fin de partie d'échec Si le joueur est gagnant par mat alors celui- ci obtient l'objectif initial et on retourne à Debut. Si non la partie continue jusqu'à la destruction du WOPR. Good luck
    Downloads: 0 This Week
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  • 4

    NullBot

    An adaptive skirmish AI for Warzone 2100.

    NullBot is a skirmish AI for Warzone 2100 v3.1+ (see http://wz2100.net) that tries to reproduce many strategies used by human players in actual multiplayer games. Most of the NullBot development and testing happens in the following wz2100 forum thread: http://forums.wz2100.net/viewtopic.php?f=10&t=8826
    Downloads: 1 This Week
    Last Update:
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  • 5

    NullSAF

    A game engine in java for 2D strategy games

    NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game. Think of it as Robocode, but then with a far more serious implementation of CGFs and AI.
    Downloads: 0 This Week
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  • 6
    Library for manipulating hexagonal grids. Supports arbitrary areas and paths. Routing algorithms: find best path, find movement horizon. Output as SVG - which you can easily convert to PNG or JPG. Interface from C++, Python and JavaScript.
    Downloads: 0 This Week
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  • 7
    A simple A star path finding library in C++ An exemple of the result of a pqthfinding in a map is given.
    Downloads: 0 This Week
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  • 8
    A simple but addictive multi-player real-time network strategy game. Control the movement of your armies over the map grid in a strategic manner in order to defeat your opponents. Roughly based on the unix game XBattle.
    Downloads: 0 This Week
    Last Update:
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  • 9
    This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
    Downloads: 0 This Week
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