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A 2D space real-time, action/strategy game. you are in control of a ship that you fly around space fighting enemies and making friends on your way. The main objective is to rescue people from planets and take them to star bases. its writen in java1.4.
...However, this feature is not yet fully implemented — it requires a server machine, which I currently don’t have due to personal circumstances. If anyone can provide a server machine or a service like Google Virtual Machine, it would be highly useful and greatly appreciated.
The game is written in pure Java using a custom engine. A Java developer or designer is welcome to collaborate on the development.
As the title suggests, the game is not yet finished, but it is playable. Developed solo over half a year, with 500 KB of source code and AI-generated graphics. As you can see from the screenshots, the game is designed in a pixel art style. ...
A rudimentary user interface I created as basic idea to develop a 2D adventure game in which the player traveling back and forward through the space-time to avoid the alien invasion on the earth. UI needs to be completed. Totally useless fun project. But feel free to enjoy it and help grow it.
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extremely simple and low-fi multiplatform strategy game
This is an extremely simple strategy game written in java. It is made to be multi-platform and to be played on-line. Graphics are meant to be "essential" as well as game rules are.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game. Think of it as Robocode, but then with a far...
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Documentation for the NewXMIPP project. (XMIPP is a suite of image processing programs primarily aimed at obtaining the three-dimensional reconstruction of biological specimens from projection images obtained by transmission electron microscopy)
This is a Java Space 2D game based on a MySQL backend database and manager.
This game inspiration is based on a EVE Online game with various new features and ideas.
Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
Linux Wrath is a rpg/first person shooter Goal: destroy targets. Created at aueb for the computer graphics course and took us 2 weeks to complete (we were 2 people). Project at: http://code.google.com/p/linuxwrath/
TankWars is a 2D RTS game made in Java and SDL. It can be played with 1 to x players on the same computer or on the network. Each player leads several tank convoys that can interact each other in a huge desert and aims to destroy the enemy convoys.
SimWar is a 2D multi-player realtime strategy game (in the style of C&C) designed for local-area networks. It includes additional features such as line of sight and hidden units. Emphasis is on an easy setup and a quick start.
DOEDELS is a (multi- and) singleplayer adventure enigine written in java(j2se1.5 +). The project contains the games-engine and some editors to create your own 2d adventures. The Adventure will allow to mix the gameplay with some details of RPG- and strat
Gatecrash is a multiplayer network capture-the-flag 2D top-view tank game similar to "Firepower" and "Return Fire". It is written in C using SDL as graphics/sound library.
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
Evowar is the new codename for MaxtrixEngine. We are revisiting the previous idea and trying to unify all java game developers in a single project: Evowar, wich is a 2D Evolutive RTS Java Game.
An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.