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...Distance to target is computed using computer vision. Action inside the tanks is performed on the computer screen while battlefield strategy is played on the miniature terrain. Both camps can use a different laptop or tablet, the game will interconnect.
You can try it online : http://server.panzercombat.com/PCII_Web/move.htm
Look at battle reports : http://www.flickr.com/photos/panzercombatii
Or watch a demo : http://www.youtube.com/watch?v=WcjfV8Odtss
100% CLEAN : http://games.softpedia.com/progClean/Panzer-Combat-II-Clean-95530.html
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game.
Mercator Grid is a networked real-time strategy game that incorporates actual GIS map terrain and NATO map symbology (MIL-STD-2500B). Mercator Grid can be configured to include several player roles including fire team leaders and commanders.
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JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
Oona Saves the World is a game in defense of nature. It is a real-time strategy game, relatively non-violent. Written in Java. Currently the terrain editor works and you can move around. Read Oona's story at http://www.xs4all.nl/~ortiztr9/ (Dutch)
Raw War is a RTS (real time strategy) game focused on
ease of expansion and customizability through its open
source licensing and modular design. Features planned
are:
- Loadable maps & terrain schemes (eg. desert, jungle).
- Loadable map objec
Option Overkill - The Open Source Scalable Real Time Strategy Simulation
Featuring 3D graphics, terrain and animation, a solid scalability concept and in-depth multiplayer and internet gaming support. DISCONTINUED as of 10/2005.