Showing 10 open source projects for "research"

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  • 1

    Bronze to Masters Evaluation

    Evaluates Starcraft 2 games with respect to multiple macro aspects.

    The Bronze to Masters Evaluator (B2Meval) evaluates Starcraft 2 games with respect to multiple macro aspects. These are worker and supply count at specific times, expansion timings, building timings, as well as research and upgrade timings. The B2Meval is a SC2gears plugin. Hence, SC2gears is required. The B2Meval shows specific values of unit counts and timings that are recommended by filtersc's macro tutorials. Please, refer to filtersc's macro tutorials on teaamliquid.net or YouTube.com for more information about these values.
    Downloads: 0 This Week
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  • 2

    MekaWars

    Programming-game written in Lua

    MekaWars is a game of the programming-game genre: in this kind of games like JRobots or Gun-Tactyx the player programs the AI of his team of bots and then watch them fight against teams programmed by other players. In this case the game is set in outer space and the players write the control script of star-fighter pilots and star-ship captains. The players write the AI of their bots using the Lua programming language.
    Downloads: 0 This Week
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  • 3
    An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
    Downloads: 1 This Week
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  • 4
    Symbiomotive is an extensible engine for modeling multi-agent environments that exhibit self-organizing, symbiotic behaviors.
    Downloads: 0 This Week
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  • 5
    Application of neural network to predict the future of stock exchange, aerospace ( ufo trajectory ), sound, image, noise, scientific or medical data. You need , by example, 100 days of a numeric data and the number of days to predict (by example 7 days).
    Downloads: 0 This Week
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  • 6
    RoboScout is a software that simulates realistic vehicle behaviour that drives by itself and avoids obstacles in a virtual world. Every instant, the vehicle decides by itself how to modify its speed and direction according to its environment.
    Downloads: 0 This Week
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  • 7
    Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
    Downloads: 0 This Week
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  • 8
    GECCO (Game Environment for Command and Control Operations) is a strategy game built in java. It has a very simple graphical interface but allows for the use of standard pixel-based image formats as maps and is easy to modify and extend.
    Downloads: 0 This Week
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  • 9
    An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
    Downloads: 0 This Week
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  • 10
    This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
    Downloads: 0 This Week
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