EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude
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TankWars is a 2D RTS game made in Java and SDL. It can be played with 1 to x players on the same computer or on the network. Each player leads several tank convoys that can interact each other in a huge desert and aims to destroy the enemy convoys.
Thud is a Java client designed to connect to Battletech MUXes and display combat data in a easy-to-read tactical display. It displays a tactical map, contacts list, armor status and more. Note: Sources have moved to github: https://github.com/parkera
ARTS stands for Advanced Real-Time Strategy, an attempt to redefine RTS games, by providing a new level of cooperative gameplay. To acomplish that, we'll divide the government in sections, create a chain of command and much more.
Tools for parsing and analyzing the JASS scripting language, which used for scripting Maps and AI files in Blizzard Entertainment's (R) Warcraft III (R).
Jexpedition is a 3D strategy/simulation of an unfortunate deep space cartographing team. Arriving on site, they notice having run out of fuel. Slowly a few worried questions begin to crystallize: Why were we sent? What is this place? Will anyone survive?
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
A highly advanced Air Traffic Control Simulation written in Java, running standalone or in distributed multi-player mode using JORAM JMS, Sonic MQ, or Tibco.
Realtime Chaos is a multi-player realtime strategy game designed for local networks. Each player controls a wizard, and must use their range of spells (such as creating creatures or lightening bolts) to kill each other. Emphasis is on it being fun.
SimWar is a 2D multi-player realtime strategy game (in the style of C&C) designed for local-area networks. It includes additional features such as line of sight and hidden units. Emphasis is on an easy setup and a quick start.
The Cyber Hordes is a single or multi-player RTS game where each player builds robots and gives them various components (weapons etc..) and then general orders (e.g. Attack), which the AI of the robot will attempt to complete on its own.
"Scorched Earth" style RTS game with a twist. Combat is inter-planetary and instead of turn based shooting you build your base on your choosen planet in an RTS sytle fashion.
Generic Roster Generator. GRoG automates the process, often complex and error prone, that every boardgames and wargames player knows very well: the construction of rosters.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.