DOEDELS is a (multi- and) singleplayer adventure enigine written in java(j2se1.5 +). The project contains the games-engine and some editors to create your own 2d adventures. The Adventure will allow to mix the gameplay with some details of RPG- and strat
An action-packed multiplayer Macross (Robotech) game where the key focus is on the valkyrie fighters. Glory to the brave! (Robotech:Glory is also a beginner developers learning platform. Welcome!) IN PLANNING
GECCO (Game Environment for Command and Control Operations) is a strategy game built in java. It has a very simple graphical interface but allows for the use of standard pixel-based image formats as maps and is easy to modify and extend.
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A project related to developement of a generic, consistent, game engine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
This is a realtime strategy game made in Java. The user connects to a server through a java applet that shows a real world map, constructed from available Digital Elevation Maps.
Marauroa is a multiplayer role playing game and a framework for further development completly based on Java. It is an Arianne compatible client and server. Playable now as a TicTacToe game and as a Gladiators combat game
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
A simple but addictive multi-player real-time network strategy game. Control the movement of your armies over the map grid in a strategic manner in order to defeat your opponents. Roughly based on the unix game XBattle.
The JOS-RTS will maximize the advantages of the maturing Java language in order to create a game that is both entertaining and a demonstration of the advances made in this technology over last few years.
Please see our website for more information.
PeaceCraft is a Real Time Stategy game that will attempt to adapt the Java Gaming Profile also known as the JSR-134. PeaceCraft is intended to be a "real" Java-based non-applet game that can be played across all platforms.
This is another RTS (real time strategy) with a few new features, such as customizable technologies and graphics, mutliple players per team, and more.
This game is "Of the gamers, by the gamers, and for the gamers." We know what everyone wants in an RTS
Ingens Mundus is a new generation of MMORPG allowing dynamic flexibility and unparalleled growth potential. Mundus is designed to allow the player to command NPCs by assigning player programmable AIs to them.
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
The Templar Knight Bot is an open source Java Bot that attempts to be a highly configurable bot base. Each component is meant to be completely modular and replaceable. The GUI and the automatic functions are at the focus of this and allows the bot to fu
This is a web based, multi-player role play game. It is set in outer space. The core programming language is Java. Technologies used are Java Beans, JSP, Servlets, XML and XSLT.