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SpaceZero is a RTS 2D space combat, single and multiplayer (two players by now) net game.
Your objective is to conquer all space.
At the starting point the player owns a spaceship which has landed on a planet.
Your first task is to acquire new spaceships and find new planets in the Galaxy.
Arkana - Fight to survive (FTS) will be a 3D real time strategy game in the veins of Warcraft 3, AOE, EE, ... but with a twist: the focus is on online gaming and each player will have a hero which he carries from game to game.
Currently, this game is just a concept modeled after the first Final Fantasy games with some touches of the old Pokemon games. It will have a money system, level system, open world maps, upgradable weapons, team making and some ~smart enemy AI.
Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
Iridescence is a hovercraft simulation with graphics in the spirit of the playstation game, frequency, and with some harkening back to spectre and bzflag.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
GROZA RTS This project is about developing a open source real time strategy game, which will be very realistic. There will be campaign with interesting story for the single player. And there will be much more missions objectives than "find and destroy"
Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
q2-engine -- OpenGL game/simulator engine for use in game/simulator development. Mainly for creation MMORPG and simulating land vehicles, planes and futuristic space ships.
Dawn Of Infinity is a space-based combat/trade game which will eventually support hundreds to thousands of players as players add supporting nodes to the network, increasing the total number of systems in the galaxy.
MechForce is the coolest shareware game on the Amiga (IMHO). It's a mixture of realtime and turn based strategy/tactic game based on BattleTech. This is an attempt to recreate this game with a lot of enhancements with the help of the Allegro library.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Explore a strange new world in this exciting Anime-style RTS. With sentient beings that grow on plants, gaseous creatures, underground mining, and domestication of creatures, this new RTS will allow exciting Gameplay Options such as Flag King.
A simulation of the world, there will be a global map representation and players can choose a country or civilization and develop it's social, political and military existence.
Gatecrash is a multiplayer network capture-the-flag 2D top-view tank game similar to "Firepower" and "Return Fire". It is written in C using SDL as graphics/sound library.
Matter of War aims to be an open source alternative to commercial real-time strategy games such as Age of Empires with advanced features such as online multiplayer support, "smart" pathfinding, and realistic opponent AI.