Showing 7 open source projects for "matrix using c#"

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  • 1
    (Please refer to the Wiki for updated information.) I've moved the project to GitHub: https://github.com/CAMongrel/WinWar There will be no more updates to the sourceforge project. WinWar is a Windows port of the original WarCraft: Orcs & Humans PC Game. It is completely rewritten from scratch using only the original art and level data. It REQUIRES the original game; no game data is included. Since version 0.2.0 WinWar is compatible with the demo version, which you can find here...
    Downloads: 0 This Week
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  • 2
    Asteroid Outpost
    Asteroid Outpost is a 2D tower strategy game written in C# using the XNA framework. I am starting with a vertical slice of the gameplay, so for now, you can only mine minerals from the asteroids, build solar power stations, upgrade your structures, and defend yourself from never-ending waves of enemy ships. Development moved to: https://bitbucket.org/jcpmcdonald/asteroid-outpost/
    Downloads: 0 This Week
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  • 3
    The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
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  • 4
    Dark Matrix is a Shadowrun/Cyberpunk themed MMORPG in the making, using both C# and XNA, game clients will be playable via Vista and later possibly a X360 Client. Heavy matrix content is being pushed in this dev cycle.
    Downloads: 0 This Week
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  • 5
    Multi-player networking Real Time Strategy game written in C# .NET using Direct3D sprites and TCP/IP sockets. Dragon Siege is a unique combination of the town defense idea (see game "The Horde") combined with modern RTS features.
    Downloads: 0 This Week
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  • 6
    LinkSphere is being developed using the the Open Toolkit Libary (OpenTK) as an Open-Source RTS/Shmup/music-game, inspired by Darwinia, Gate 88 and Rez.
    Downloads: 0 This Week
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  • 7
    2D oldschool strategy-game using OpenGL and Mono. Language: C# Selftutorial of 3 persons developing games in C# with Mono and OpenGL
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