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Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
Users are boats navigating in an aquatic battlefield, where the goal is to hit another ship with the ships artillery. Boats can be dynamically moved as the game progress so as to create a difficulty level.
You can view this game as a 3D naval version
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
Seeds Of War is a 3D RTS game in which we intend to bring a lot of new stuff, like cooperative gameplay, realtime modificable spherical maps with overhangs, fully modular units, realtime modificable AI scripts and many others.
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Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
Robot Wars is intended to be a Real Time Strategy game numerous types of customizable robots (created by gamers from lots of robot parts). All the robot models will be assembled offline in the desgin lab and then used inside the game.
Perihelion is a 2D Strategy Game. You are in an asteroid which is dangerously moving close to a star. You have 30 days to earn enough money to buy a space trip ticket to another asteroid, probably farther to the star.
The game will be programmed with
WoD is a 3D gaming platform built on top of SDL. The platform includes dynamic scripting for the game engine, AI, widgets(for game settings and others), configurations, and so on. Eventually a test game will be built to show off WoD.
Not Yet Formal Universes is a real-time client/server C++ virtual world engine. Its provides a OpenGL interface (but not requieres any OpenGL hardware rendering device for decent playing).
Development of a massively multiplayer real time strategy game on space using crystalspace.
This 3d RTS game will be on a plannetary or solar system, allowing you to play on open space, orbit or planets surface maybe. The purpose its to conquer yor enem
We're at the start of an interstellar war. Not only will you have to try to defeat the enemy, you'll also have to do a good job in managing your planets, keeping your fleets up-to-date and gathering intelligence on the enemy race. You'll have to expan
Gate, an MMORPG (Massively Multiplayer Online RPG) which aims to break the trend among online RPGs of having very linear gameplay by introducing very creative mechanical algorithms for casting magic spells, and attempt to acheive true Metagame.
A (probably crossplatform) Linux Opensource Open-Ended Highly Customizable network-oriented (probably for persistent even) strategy game, that can serve as a basis for other opensource strategies and can be highly customized without changing a line of cod
Galactic Dominion is a space strategy game. It's inspired from games like "Master of Orion II", "Rebelion" and others. But it features advanced automation mechanisms to help the player manage resources, systems, troops and fleets.
SINS battle
A multiplayer real-time strategy game.
You must gather ressources to expand your colony and train units. You lead your units to war with allies against the ennemies. The game ends with victory when the ennemy is down
Ingens Mundus is a new generation of MMORPG allowing dynamic flexibility and unparalleled growth potential. Mundus is designed to allow the player to command NPCs by assigning player programmable AIs to them.
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli